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January 2025 Diffcalc/PP release #31595
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79a3afe
Implement considerations for Relax within osu!taiko diffcalc (#30591)
Lawtrohux 0f2f25d
Adjust `DifficultyValue` curve to avoid lower star rating of osu!taik…
YaniFR 4ca88ae
Refactor `TaikoDifficultyCalculator` and add `DifficultStrain` attrib…
Lawtrohux ecd6b41
Increase `accscalingshift` and include `countok` in hit proportion (#…
Lawtrohux d8c3d89
remove particular condition on convert nerf (#31196)
Lawtrohux f722f94
Simplify osu! high-bpm acute angle jumps bonus (#30902)
stanriders f6a36f7
Implement `Reading` Skill into osu!taiko (#31208)
Lawtrohux 6808a5a
Change slider drop penalty to use actual number of difficult sliders,…
stanriders 3ddeaf8
Use `lastAngle` when nerfing repeated angles on acute bonus (#31245)
tsunyoku 824497d
Rewrite of the `Rhythm` Skill within osu!taiko (#31284)
Lawtrohux 988ed37
Add basic difficulty & performance calculation for Autopilot mod on o…
tsunyoku 76ac11f
Fix angle bonuses calculating repetition incorrectly, apply distance …
stanriders 4095b26
Add `consistentRatioPenalty` to the `Colour` skill. (#31285)
Lawtrohux 3b58d5e
Clamp OD in performance calculation to fix negative OD gaining pp (#3…
stanriders 392bb57
Simplify angle bonus formula (#31449)
stanriders db58ec8
Apply a bunch of balancing changes to aim (#31456)
stanriders b21c645
Punish speed PP for scores with high deviation (#30907)
Givikap120 c53188c
Use total deviation to scale accuracy on aim, general aim buff (#31498)
stanriders 6cf15e3
Remove problematic total deviation scaling, rebalance aim (#31515)
tsunyoku 5bed7c2
Remove lower cap on deviation without misses (#31499)
Natelytle 0a21183
reading mono nerf (#31510)
Lawtrohux 974fa76
fix spinners not increasing cumulative strain time (#31525)
molneya 9da8dcd
osu!taiko stamina balancing (#31337)
Lawtrohux b9894f6
Bump NVika tool to 4.0.0
bdach a83f917
osu!taiko star rating and performance points rebalance (#31338)
Lawtrohux a42c03c
osu!taiko further considerations for rhythm (#31339)
Lawtrohux 5b4ba92
Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficul…
Natelytle 8354cd5
Penalise the reading difficulty of high velocity notes using "note de…
buyaspacecube 67723b3
Fix osu!catch "buzz slider" SR abuse (#31126)
bastoo0 e320f17
Remove redundant angle check (#31566)
tsunyoku e04727a
Improve convert considerations in osu!taiko (#31546)
Lawtrohux 2d0bc6c
Rebalance stamina length bonus in osu!taiko (#31556)
Lawtrohux e575654
osu!taiko new rhythm penalty for long intervals using stamina difficu…
buyaspacecube 22e839d
Replace indexed skill access with `skills.OfType<...>().Single()` (#3…
stanriders a77dfb1
Use correct `HitWindows` class for osu!taiko hit windows in difficult…
tsunyoku aeca37c
Merge branch 'master' into pp-dev
peppy c8b05ce
Tidy up code quality of `RhythmEvaluator`
peppy 4614496
Remove unnecessary strain sorting in difficult slider count (#31724)
Rian8337 2ee480c
Clamp `estimateImproperlyFollowedDifficultSliders` between 0 and `att…
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How about
isInBuzzSection
?