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Enable mouse/pen aim + touch click play style #31704
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Susko3
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85054ce
Add failing tests
Susko3 0871590
Clear out `positionTrackingTouch` when receiving real mouse input
Susko3 43995a5
Prevent new indirect touches from stealing mouse position
Susko3 094b71e
Also reset mouse state
Susko3 c2ab9b8
Fix tests exploding because of PTIM sync killing indirect touch posit…
Susko3 be88fa7
Invert conditional for readability
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I would probably rewrite this to actually test expectations and put an ignore marker on the test itself. Feels wrong to assert wrong behaviour.
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I'm not sure what's the correct behaviour here. Maybe I was too harsh in naming the test "broken". This behaviour is correct in the sense that it closely matches what would happen if you pressed your pen and clicked the keyboard X. With touch input, it's a necessity to release the tracked touch, but pen input supports hover, the user explicitly chose to click with the pen—they should disable pen clicks if they don't want them.
Hmm, maybe tapping with the pen pressed down should press the
OsuAction.RightButton
without releasing the left. This would emulate clicking with the C key.There was a problem hiding this comment.
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Something like this—pressing the pen down will completely prevent touches from triggering the left button:
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That diff further leads to the idea that
OsuTouchInputMapper
is purposefully not wanting to be aware about the pen's state, and instead substitutes that withOsuInputManager.PressedActions
. I don't think this is good, having a set of flags alongside checkingPressedActions
besidestrackedTouches
all to support pen input smells like the class is in need for a top-down refactor. I would keep the behaviour broken, update the test to match the expected behaviour achieved by the diff above, and mark it ignored.