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feat: model-based zoom_to_fit #29
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Defines how 2D view NDC are mapped to vectors in 3D space
In the pursuit of a single source of truth, let's resort to the projection matrix (when/if possible?) for this.
For some reason, if I don't do this, the Matrix3D constructor RESURRECTS some previous matrix I used in a previous test
Thanks to @tlambert03 for the suggestion. Could probably be cleaned up further, but at least this is a step in the right direction!
Eventually, we'll want to compute grids ourselves on the model side, I think, but for now this works
...man, this feels so good
It's worse :)
Notably, this limits the type of pygfx-specific interaction available. But we need a scenex version of this anyways - planning to implement the beginnings of this with events
Still need to add that functionality to child nodes...somehow :)
5 tasks
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #29 +/- ##
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+ Coverage 80.83% 82.48% +1.64%
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Files 42 43 +1
Lines 1529 1593 +64
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+ Hits 1236 1314 +78
+ Misses 293 279 -14 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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very exciting! Away for work this week, but will try to sneak in a review at some point soon |
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This PR reimplements "zoom to fit" functionality as computations on the scenegraph model, replacing the existing implementations which delegated the functionality to the current visualization toolkit.
Builds atop #27.