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Features
Robert edited this page May 12, 2020
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- Fast application development through Lua scripting language
- C++ -and .NET- APIs available
- OpenGL renderer enabling crossplatform development and compatibility
- Support for Collada, 3ds, ms3d and various other common model formats through Assimp
- Scene editor
- Dynamic visibility culling with hardware occlusion queries
- Completely shader based rendering architecture
- Blender exporter
- Special effects like normal/parallax/specular mapping and particles
- Post processing effects like Bloom and Depth of Field
- Skeletal animation
- Physics powered by Bullet Physics
- Built in GUI objects like labels, buttons, pictures and text fields
- Built in 3d and stereo audio support, support for OGG and WAV formats