Use TDD to create classes that would be used to build a scrabble game. Don't actually build an interactive game (yet)!
From the project root, you should be able to execute all of your specs by just running rspec. All of your classes should be in their own files in lib/, and the entire project should be in a module called Scrabble.
Your spec descriptions should be meaningful and organized into context blocks that reflect your intent on how to use the code.
Do not move onto a new tier of requirements until the minimum requirements of the previous tier are complete and your specs are green across the board. Use TDD to drive your development and document your edge cases.
- You'll be working with an assigned pair.
- Choose one person to clone the project master repo and create a new branch with your team's initials.
- Push your branch so it will show in the list of branches on the project master.
- Choose one person to fork and clone the repo.
- Add the second individual as a collaborator to the forked repo.
- Both individuals will clone the forked repo:
$ git clone [YOUR FORKED REPO URL] - Both individuals
cdinto the dir create:d$ cd scrabble - Both individuals install needed tools via Terminal:
$ gem install rspec$ gem install simplecov
- We will cover rspec more in depth later, but for now, take a moment to add color output to rspec:
$ echo --color >> ~/.rspec
First, come up with a "plan of action" for how you want to work as a pair. Second, review the requirements and come up with a "plan of action" for how you want to approach this problem.
Create a project structure which contains:
- A
Scrabbleclass which contains some sort of data structure to store the individual letter scores listed below. - A Spec file which corresponds to your
Scrabbleclass. This spec should contain one "red" test as a starting point. (This test can be modified as your get further through the requirements)
| Letter | Value |
|---|---|
| A, E, I, O, U, L, N, R, S, T | 1 |
| D, G | 2 |
| B, C, M, P | 3 |
| F, H, V, W, Y | 4 |
| K | 5 |
| J, X | 8 |
| Q, Z | 10 |
Create a Scrabble class with a minimum of 8 specs. The class should have the following class methods:
self.score(word): returns the total score value for the given word. The word is input as a string (case insensitive). The chart below shows the point value for a given letter.self.highest_score_from(array_of_words): returns the word in the array with the highest score.- Note that it’s better to use fewer tiles, so if the top score is tied between multiple words, pick the one with the fewest letters.
- Note that there is a bonus (50 points) for using all seven letters. If the top score is tied between multiple words and one used all seven letters, choose the one with seven letters over the one with fewer tiles.
- If the there are multiple words that are the same score and same length, pick the first one in supplied list.
Create a Player class with a minimum of 11 specs. The class should have the following class and instance methods:
#initialize(name): Called when you usePlayer.new, sets up an instance with the instance variablenameassigned#name: returns the@nameinstance variable#plays: returns an Array of the words played by the player#play(word): Adds the input word to theplaysArray- Returns false if player has already won
#total_score: Sums up and returns the score of the players words#won?: If the player has over 100 points, returnstrue, otherwise returns 'false'#highest_scoring_word: Returns the highest scoring word the user has played.#highest_word_score: Returns thehighest_scoring_wordscore.
Create a TileBag class with a minimum of 5 specs. It should have the following class and instance methods:
#initializeCalled when you useTileBag.new, sets up an instance with a collection of default tiles#draw_tiles(num)returnsnumnumber of random tiles, removes the tiles from the default set.#tiles_remainingreturns the number of tiles remaining in the bag
Create specs for (minimum 2) and add to the Player class the following instance methods:
#tilesa collection of letters that the player can play (max 7)#draw_tiles(tile_bag)fills tiles array until it has 7 letters from the given tile bag
Beginning Tile Quantities:
- A: 9
- B: 2
- C: 2
- D: 4
- E: 12
- F: 2
- G: 3
- H: 2
- I: 9
- J: 1
- K: 1
- L: 4
- M: 2
- N: 6
- O: 8
- P: 2
- Q: 1
- R: 6
- S: 4
- T: 6
- U: 4
- V: 2
- W: 2
- X: 1
- Y: 2
- Z: 1
- Create a
Dictionaryclass that includes a method for searching a list of words to determine if a given word is a valid word. - Create a
Boardclass that has a matrix (array of arrays) of tile places. Check if a word can be played on a given tile place in a certain direction. - Include a minimum of 20 specs between the
DictionaryandBoardclasses.