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Fix seacat cannon trajectory boat point bug #51
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rjcorwin
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claude/fix-seacat-cannon-trajectory-011CUqSp43v3ChM6cK5JZJtB
Nov 8, 2025
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beb23c6
fix(seacat): Fix cannon trajectory bug when ship moves north/south
claude 5d9fb2a
chore: Update package-lock.json to version 0.6.2
claude ee8078f
fix(seacat): Implement true 3D isometric projectile physics
rjcorwin 2ea9023
fix(seacat): Fix inverted elevation physics and zoom out camera
rjcorwin c33071f
docs(seacat): Add comprehensive c3d-combat-3d research doc
rjcorwin b1c94c7
docs(seacat): Add client-side projectile lifecycle research
rjcorwin 4498099
Let projectiles live longer so ones shot up can make it back down
rjcorwin 957b957
fix(seacat): Sync server hit validation physics with client
rjcorwin 230d793
set zoom back
rjcorwin edcfb27
docs(seacat): Consolidate p2v proposal to reflect implementation
rjcorwin 21d0792
docs(seacat): Incorporate p2v-projectile-velocity into main spec
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Bug: Vertical Sign Convention: Up Is Down
Sign convention mismatch: the type comment says
heightVzis "negative = upward" but the implementation inProjectileManager.ts:169andShipServer.ts:709treats positive values as upward. The water collision check at line 260 usesheightVz < 0to detect descending projectiles, which contradicts the type definition. This inconsistency will cause confusion and potential bugs when the code is maintained or extended.