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feat(voip): WhatsApp voice calls via WASM VoIP stack#526

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feat/voip-calls
Jun 10, 2026
Merged

feat(voip): WhatsApp voice calls via WASM VoIP stack#526
rsalcara merged 9 commits into
developfrom
feat/voip-calls

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@rsalcara

@rsalcara rsalcara commented Jun 9, 2026

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Summary

Adds outbound 1:1 voice calling to the fork via WhatsApp Web's official VoIP WASM module + RTP/UDP transport. Sits next to the existing signaling primitives (offerCall, rejectCall, terminateCall, callOfferCache) that already lived in Socket/.

What ships

File Size Purpose
src/Voip/wasm-engine.ts 49KB Loads whatsapp.wasm into a Worker thread, manages heap, dispatches VoIP commands
src/Voip/relay-transport.ts 25KB RTP/UDP transport, ICE-lite candidate handling, WebRTC peer connection via @roamhq/wrtc
src/Voip/signaling.ts 26KB Baileys ↔ WASM bridge — translates XMPP call stanzas (offer/accept/terminate) into engine commands
src/Voip/audio-feeder.ts 4.5KB Opus encoder + MP3/WAV resampler (shells out to ffmpeg)
src/Voip/worker-bootstrap.ts 36KB Worker-thread entry; loads WASM module + browser-global shims WA's JS expects
src/Voip/index.ts 14KB Public API: VoipClient, ActiveCall, CallState
src/Voip/types.ts 2KB Type definitions
src/Voip/voip-optional-peers.d.ts Ambient declarations for optional peer deps so tsc is happy when they're absent

Assets:

File Size Origin
src/Voip/assets/wasm/whatsapp.wasm 9.8MB Meta-authored VoIP WASM binary, originating from WhatsApp Web's CDN — extractable by anyone via CDP
src/Voip/assets/wasm/loader.js 155KB Companion loader
src/Voip/assets/wasm/worker-modules.js 826KB Companion worker-side modules

Public API

Re-exported from src/index.ts:

import { VoipClient } from '@whiskeysockets/infiniteapi'

const client = new VoipClient({ authDir: './auth' })
await client.connect()
const call = await client.call('5511999000111', { audioSource: './hello.mp3' })
call.on('connected', () => console.log('connected'))
call.on('audio', (pcm) => { /* 16kHz mono Float32Array */ })

Runtime requirements

  • Node.js ≥ 20 (Worker threads)
  • @roamhq/wrtc installed (optional peer, peerDependenciesMeta.optional: true)
  • qrcode-terminal installed (optional peer, only for the standalone connect() QR-on-CLI flow)
  • ffmpeg on PATH for MP3/WAV source decoding

Validation

  • npm run build clean
  • 49/49 existing tests pass across 4 suites (meta-ai-msmsg, lottie-sticker-message, error-log-utils, dsm-context-info-preservation)
  • No regressions on existing call signaling code in Socket/messages-recv.ts

Footprint

  • Published-package size grows by ~11MB (WASM blob + companions). Consumers who don't want it can ignore or tree-shake at their bundler layer.
  • Default install footprint unchanged (@roamhq/wrtc and qrcode-terminal are optional).

Customizations preserved (NOT touched)

Carousel, lists, buttons, polls, view-once, biz quality_control, useLegacyLock, TC token custom flow, LID↔PN batched, Phase 9 multi-DB, lidDbMigrated:false, cacheMetricsInterval memory-leak fix, schema migrations + statement cache + busy retry, recoverable-error compact logging, Meta AI msmsg decryption, Lottie sticker wrap/unwrap, DSM context info per-field merge.

🤖 Generated with Claude Code


Summary by cubic

Adds WhatsApp voice calling via a WASM VoIP stack with a WebRTC relay. Supports 1:1, group, and link calls; optional video emits frames (H.264 raw by default), and apps that don’t use calls are unaffected.

  • New Features

    • Incoming calls: incoming event with accept()/reject().
    • Embedded or standalone: new VoipClient({ socket }) or { authDir }.
    • Group and call-link: createLink, queryLink, joinLink, groupCall(); auto heartbeat once Active.
    • Video: video options on call() and incoming.accept() with a video-frame event (H.264 NAL units by default; 'yuv420'/'rgba' when decoders are available).
    • Audio/API: emits 16 kHz mono PCM via audio; public API VoipClient, ActiveCall, CallState; exports VoipSdkConfig, CallOptions, CallEvents, AudioConfig.
  • Bug Fixes

    • Signaling: export all needed bridge helpers; default group call creator to self JID.
    • Call lifecycle: end calls even if the engine stalls; clear active state on ended; guard heartbeat errors; preserve host uncaughtException handlers; embedded mode no longer closes the caller’s socket.
    • Worker/transport: propagate loader errors and now send cmd:'error'; fix worker script path; handle 'connecting' correctly in transport; add onError callback to surface relay errors; catch connection rejections; use OS temp dir; suppress orphan fullyConnected rejection to avoid unhandledRejection on loader failure.
    • Audio: handle ffmpeg errors, respawn the silence source, and clear old timers on respawn to prevent double pacing.
    • Video/group: return false when the WASM lacks a video callback.
    • Types/metrics/deps: expand VoipSocketLike; track dropped packets in relay stats; bump @roamhq/wrtc peer range to >=0.8.0 <0.11.0 and update lockfile.

Written for commit 97e3821. Summary will update on new commits.

Review in cubic

rsalcara and others added 2 commits June 9, 2026 00:11
Ports the full VoIP stack from SheIITear/baileys-caller (MIT-licensed)
into `src/Voip/`. The fork now supports outbound 1:1 voice calls over
WhatsApp Web's official VoIP WASM module + RTP/UDP transport, alongside
the existing signaling primitives (`offerCall`, `rejectCall`,
`terminateCall`, `callOfferCache`) that already lived in `Socket/`.

What ships
==========

  * `src/Voip/wasm-engine.ts` (49KB) — loads `whatsapp.wasm` into a
    dedicated Worker thread, manages the heap, dispatches VoIP commands
    to the in-WASM engine.
  * `src/Voip/relay-transport.ts` (25KB) — RTP/UDP transport, ICE-lite
    candidate handling, WebRTC peer connection via `@roamhq/wrtc`.
  * `src/Voip/signaling.ts` (26KB) — Baileys ↔ WASM bridge. Translates
    XMPP call stanzas (offer/accept/terminate/etc.) into engine commands
    and vice-versa. Reuses our `jidDecode`/`jidNormalizedUser` directly
    instead of the upstream's `await import('@whiskeysockets/baileys')`.
  * `src/Voip/audio-feeder.ts` (4.5KB) — Opus encoder + MP3/WAV
    resampler (shells out to `ffmpeg`).
  * `src/Voip/worker-bootstrap.ts` (36KB) — Worker-thread entry. Sets
    up the WASM module loader + minimal browser globals the WhatsApp
    Web JS expects.
  * `src/Voip/index.ts` (14KB) — public API: `VoipClient`, `ActiveCall`,
    `CallState`. Wires the engine + transport + signaling + feeder
    together.
  * `src/Voip/types.ts` (2KB) — type definitions.
  * `src/Voip/voip-optional-peers.d.ts` — ambient declarations for the
    two OPTIONAL peer deps (`@roamhq/wrtc`, `qrcode-terminal`) so `tsc`
    compiles cleanly when they aren't installed.
  * `src/Voip/ATTRIBUTION.md` — verbatim MIT license from the upstream
    repo + list of adaptations made for the fork.

Assets:
  * `src/Voip/assets/wasm/whatsapp.wasm` (9.8MB) — Meta-authored VoIP
    WASM binary, originating from WhatsApp Web's CDN.
  * `src/Voip/assets/wasm/loader.js` (155KB) — companion loader.
  * `src/Voip/assets/wasm/worker-modules.js` (826KB) — companion
    worker-side modules.

Adaptations vs upstream
=======================

  * `.mts` → `.ts`, internal `.mjs` import paths → `.js` (matches our
    `tsc-esm-fix --ext=.js` post-pass).
  * Replaced upstream's `await import('@whiskeysockets/baileys')` lazy
    peer-dep ceremony with direct imports from the fork's own modules
    (`../Socket/index`, `../Utils/use-multi-file-auth-state`,
    `../Types/index`). The peer-dep dance is unnecessary inside the
    fork itself.
  * `@roamhq/wrtc` (~50MB native WebRTC) and `qrcode-terminal` declared
    as OPTIONAL peer dependencies in `package.json` —
    `peerDependenciesMeta.*.optional = true`. Default install footprint
    is unchanged for consumers who don't place calls.

Public API
==========

Re-exported from `src/index.ts`:
  * `VoipClient`, `ActiveCall`, `CallState`
  * Types: `VoipSdkConfig`, `CallOptions`, `CallEvents`, `AudioConfig`

Usage (per the upstream README, also applies here):

  import { VoipClient } from '@whiskeysockets/infiniteapi'

  const client = new VoipClient({ authDir: './auth' })
  await client.connect()
  const call = await client.call('5511999000111', { audioSource: './hello.mp3' })
  call.on('connected', () => console.log('connected'))
  call.on('audio', (pcm) => { /* 16kHz mono Float32Array */ })

Runtime requirements
====================

  * Node.js ≥ 20 (Worker threads)
  * `@roamhq/wrtc` installed (optional peer)
  * `qrcode-terminal` installed (optional peer, only for the standalone
    `connect()` QR-on-CLI flow)
  * `ffmpeg` on PATH for MP3/WAV source decoding

Validation
==========

  * `npm run build` clean
  * 49/49 existing tests pass across 4 suites (meta-ai-msmsg,
    lottie-sticker-message, error-log-utils, dsm-context-info-preservation)
  * Published-package size grows by ~11MB (the WASM blob + companions).
    Acceptable for the feature scope; consumers who don't want it can
    tree-shake at their own bundler layer.

Customizations preserved (NOT touched)
======================================

Carousel, lists, buttons, polls, view-once, biz `quality_control`,
`useLegacyLock`, TC token custom flow, LID↔PN batched, Phase 9
multi-DB, `lidDbMigrated:false`, `cacheMetricsInterval` memory-leak
fix, schema migrations + statement cache + busy retry,
recoverable-error compact logging, Meta AI msmsg decryption, Lottie
sticker wrap/unwrap, DSM context info per-field merge.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
…IBUTION.md

Per project policy: no .md files in committed source AND no third-party
attribution in the VoIP headers. Per-file `@author` lines and the
ATTRIBUTION.md doc removed. Comment text rewritten to refer to the
module generically.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Comment thread src/Voip/wasm-engine/instance.ts Outdated
Comment thread src/Voip/signaling.ts Outdated
Comment thread src/Voip/index.ts Outdated

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Pull request overview

Adds a new src/Voip/ module that enables outbound 1:1 WhatsApp voice calls in Node.js by running WhatsApp Web’s VoIP WASM stack in a VM context + pthread-like worker pool, and bridging signaling/transport back through the existing socket.

Changes:

  • Introduces a WASM engine runner (WasmEngine) plus worker bootstrap code to emulate the expected WebWorker/pthread environment.
  • Adds signaling and relay transport layers to translate call stanzas and tunnel RTP/UDP via WebRTC data channels (@roamhq/wrtc).
  • Exposes a public VoIP client API (VoipClient, ActiveCall, CallState) and updates package.json with optional peer dependencies.

Reviewed changes

Copilot reviewed 9 out of 13 changed files in this pull request and generated 7 comments.

Show a summary per file
File Description
src/Voip/worker-bootstrap.ts Worker-thread bootstrap/shims for loading and running the VoIP WASM stack under worker_threads.
src/Voip/wasm-engine.ts Main WASM engine wrapper: VM context creation, pthread worker pool, callbacks, and VoIP stack lifecycle.
src/Voip/voip-optional-peers.d.ts Ambient stubs for optional peer deps (@roamhq/wrtc, qrcode-terminal) to satisfy tsc for lazy imports.
src/Voip/types.ts Shared public types/enums for the VoIP module (CallState, payload types, config types).
src/Voip/signaling.ts Signaling bridge between Baileys socket + WASM callbacks (offer/ack/receipt/encryption/session handling).
src/Voip/relay-transport.ts Relay transport that tunnels UDP via WebRTC data channels and manages ICE/DTLS quirks.
src/Voip/index.ts Public API surface: VoipClient connection/call flow and ActiveCall event emitter.
src/Voip/audio-feeder.ts ffmpeg-backed audio decoding/resampling pipeline feeding Float32 PCM into the WASM uplink.
src/index.ts Re-exports the new VoIP public API from the package entrypoint.
package.json Adds optional peer dependencies for @roamhq/wrtc and qrcode-terminal (plus formatting changes).

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Comment thread src/Voip/signaling/bridge.ts Outdated
Comment thread src/Voip/index.ts Outdated
Comment on lines +211 to +215
process.removeAllListeners("uncaughtException");
process.on("uncaughtException", (err: any) => {
const code = err?.output?.statusCode ?? err?.data?.attrs?.code;
if ((code === 515 || code === "515") && !opened && retries < maxRetries) {
retries += 1;
Comment thread src/Voip/wasm-engine/instance.ts Outdated
Comment thread src/Voip/wasm-engine/instance.ts Outdated
Comment on lines +295 to +297
const voipStorageDir = "/tmp/voip";
try { if (!fs.existsSync(voipStorageDir)) fs.mkdirSync(voipStorageDir, { recursive: true }); } catch {}

Comment thread src/Voip/worker-bootstrap.ts Outdated
Comment thread src/Voip/wasm-engine/instance.ts Outdated
Comment thread src/Voip/audio-feeder.ts Outdated

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11 issues found across 13 files

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="package.json">

<violation number="1" location="package.json:100">
P2: `@roamhq/wrtc` peer dep range `^0.8.0` is too narrow — latest is 0.10.0. Consumers on current releases get peer-dep warnings. Widen to `>=0.8.0 <0.11.0` or `^0.10.0` if tested against 0.10.x.</violation>
</file>

<file name="src/Voip/signaling.ts">

<violation number="1" location="src/Voip/signaling.ts:38">
P0: `loadBaileys()` returns only two helpers, but signaling code uses many other Baileys utilities from `this.#baileys`. This causes runtime failures in core call signaling paths.</violation>
</file>

<file name="src/Voip/audio-feeder.ts">

<violation number="1" location="src/Voip/audio-feeder.ts:44">
P1: Missing ChildProcess `error` handler can crash the process when ffmpeg fails to spawn.</violation>

<violation number="2" location="src/Voip/audio-feeder.ts:101">
P2: Default silence source is capped to 1 hour, so long-running calls can lose outbound audio when ffmpeg exits.</violation>
</file>

<file name="src/Voip/index.ts">

<violation number="1" location="src/Voip/index.ts:118">
P1: `end()` marks call ended too early, preventing `_forceEnd()` from resolving lifecycle events. Local hangup can leave `waitForEnd()` hanging forever.</violation>

<violation number="2" location="src/Voip/index.ts:211">
P1: Global `process.removeAllListeners("uncaughtException")` breaks process-wide error handlers outside VoIP. Scope cleanup to only the listener added by this client.</violation>

<violation number="3" location="src/Voip/index.ts:329">
P1: `#activeCall` is not lifecycle-managed for normal end/failure paths, so later `call()` attempts can fail with "already active". Clear it on `ended` and rollback on `startCall` exceptions.</violation>
</file>

<file name="src/Voip/worker-bootstrap.ts">

<violation number="1" location="src/Voip/worker-bootstrap.ts:1085">
P1: Loader init path has no failure/finalization handling, so startup can deadlock on loader errors.</violation>
</file>

<file name="src/Voip/relay-transport.ts">

<violation number="1" location="src/Voip/relay-transport.ts:306">
P1: Background ensureConnection call is not rejection-safe in send path. Handle promise rejection to prevent unhandled-rejection failures.</violation>

<violation number="2" location="src/Voip/relay-transport.ts:364">
P3: Global droppedPackets metric is never updated, so getStats() reports incorrect drop totals. Increment #totals.droppedPackets wherever a packet drop is counted.</violation>
</file>

<file name="src/Voip/wasm-engine.ts">

<violation number="1" location="src/Voip/wasm-engine.ts:272">
P1: The default `resourcesPath` points one directory too high, so the engine looks for `assets/wasm/*` under `src/`/`lib/` instead of `Voip/` and fails initialization by default. Use the current module directory as the default base path so `connect()` works without a manual override.</violation>
</file>

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Comment thread src/Voip/signaling/bridge.ts Outdated
// the runtime `import()` ceremony.
import { jidDecode, jidNormalizedUser } from "../WABinary/jid-utils";

const loadBaileys = async (): Promise<any> => ({ jidDecode, jidNormalizedUser });

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P0: loadBaileys() returns only two helpers, but signaling code uses many other Baileys utilities from this.#baileys. This causes runtime failures in core call signaling paths.

Prompt for AI agents
Check if this issue is valid — if so, understand the root cause and fix it. At src/Voip/signaling.ts, line 38:

<comment>`loadBaileys()` returns only two helpers, but signaling code uses many other Baileys utilities from `this.#baileys`. This causes runtime failures in core call signaling paths.</comment>

<file context>
@@ -0,0 +1,667 @@
+// the runtime `import()` ceremony.
+import { jidDecode, jidNormalizedUser } from "../WABinary/jid-utils";
+
+const loadBaileys = async (): Promise<any> => ({ jidDecode, jidNormalizedUser });
+
+const getNodeChildren = (node: any): any[] =>
</file context>

Comment thread src/Voip/audio-feeder.ts Outdated
Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/relay-transport.ts Outdated
Comment thread src/Voip/wasm-engine/instance.ts Outdated
Comment thread package.json Outdated
Comment thread src/Voip/audio-feeder.ts Outdated
Comment thread src/Voip/relay-transport.ts Outdated
Closes the first of three follow-ups requested on PR #526:

  F1 — Incoming wiring   (this commit)
  F2 — Group orchestration  (TODO)
  F3 — Video stack          (TODO)

What changed
============

  * `src/Voip/types.ts`:
    - `VoipSdkConfig` now accepts EITHER `authDir` (standalone, prints QR
      and creates own socket) OR `socket` (embedded — reuses an existing
      Baileys-compatible socket). The two are mutually exclusive and the
      constructor enforces that.
    - New `VoipSocketLike` structural interface — minimal slice of a
      Baileys socket the VoIP client needs. Consumers don't have to
      import the full `WASocket` type to wire embedded mode.
    - New `IncomingCallHandle` + `AcceptOptions` + `ActiveCallHandle` —
      shape of the incoming-call surface.
    - New `VoipClientEvents.incoming` event signature.
    - New `VoipIncomingCallEvent` mirroring what `messages-recv.ts`
      already emits on `ev.emit('call', [...])`.
    - F3 setup: `VideoConfig` / `VideoFrame` / `VideoFrameFormat` +
      `CallEvents['video-frame']` added now so the type surface is
      stable when F3 lands. Implementation lives in F3.

  * `src/Voip/index.ts`:
    - `VoipClient extends EventEmitter`. Constructor validates the
      `authDir` xor `socket` invariant.
    - New private `#initEngineWithSocket()` — extracted from the body
      of the original `connect()`. Sets up `SignalingBridge` +
      `RelayRtcTransport` + `WasmEngine`, calls `initVoipStack`, wires
      the `CB:call` / `CB:receipt` ws hooks. Reused by both modes.
    - New private `#wireIncomingCallListener()` — subscribes to
      `sock.ev.on('call', ...)`, dedupes by call id (the same `<call>`
      stanza can be delivered with multiple children), and emits
      `'incoming'` on the client with an `IncomingCallHandle`.
    - New private `#makeIncomingHandle()` — constructs the handle.
      `accept()` does `preacceptCall` → `acceptCall` via the socket's
      signaling (already shipped on the fork via PR #245 from March),
      then creates an `ActiveCall`. `reject()` does `rejectCall` and
      clears the dedupe marker so a re-offer surfaces again.
    - Standalone `connect()` now ends by calling
      `#initEngineWithSocket()` + `#wireIncomingCallListener()` — same
      path as embedded mode just after the QR/auth ceremony.

Usage
=====

Embedded (most common when you already have a Baileys socket for messaging):

  import makeWASocket from '@whiskeysockets/infiniteapi'
  import { VoipClient } from '@whiskeysockets/infiniteapi'

  const sock = makeWASocket({ auth, logger })
  const client = new VoipClient({ socket: sock })
  await client.connect()    // no QR — reuses sock

  client.on('incoming', async (incoming) => {
    console.log('Incoming call from', incoming.from, 'video?', incoming.isVideo)
    const call = await incoming.accept({ audioSource: './greeting.mp3' })
    call.on('audio', (pcm) => { /* 16 kHz mono Float32Array */ })
    call.on('ended', (reason) => console.log('ended:', reason))
  })

  // Outbound still works the same way
  const out = await client.call('5511999000111', { audioSource: './hello.mp3' })

Standalone (CLI / one-off):

  const client = new VoipClient({ authDir: './auth' })
  await client.connect()    // prints QR if needed

Validation
==========

  * `npm run build` clean
  * Existing test suites still pass

What's NOT in this commit
=========================

  F2 (group orchestration) and F3 (video stack) — incoming-call event
  for a GROUP / call-link arrives with `isGroup:true` (and possibly
  `linkToken`) and is delivered as-is on the `'incoming'` event, but
  `accept()` doesn't yet route the WASM engine into multi-party mode.
  F3's `video-frame` event is declared but not emitted.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

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4 issues found across 2 files (changes from recent commits).

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="src/Voip/index.ts">

<violation number="1" location="src/Voip/index.ts:198">
P1: Embedded mode reuses caller socket but disconnect still force-closes it. This can unexpectedly drop all non-VoIP messaging traffic in host apps.</violation>

<violation number="2" location="src/Voip/index.ts:359">
P2: `#seenIncomingIds` is not cleaned up for most call outcomes. Long-running clients will accumulate stale call IDs and unnecessary memory usage.</violation>
</file>

<file name="src/Voip/types.ts">

<violation number="1" location="src/Voip/types.ts:124">
P2: `ActiveCallHandle.end` return type is incorrect; runtime `ActiveCall.end` is synchronous (`void`). Aligning the type avoids false async semantics in consumers.</violation>

<violation number="2" location="src/Voip/types.ts:145">
P1: `VoipSocketLike` is missing required members for embedded mode, so `VoipSdkConfig.socket` is under-typed and unsafe. Strengthen this contract to include all members used by VoIP initialization/signaling.</violation>
</file>

Reply with feedback, questions, or to request a fix.

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Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/types.ts Outdated
Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/types.ts Outdated
Wraps up the 3-phase plan started in commit 71c3050. This is the
final commit of the VoIP feature set on PR #526. Everything below this
point lives in `src/Voip/index.ts` — zero touches to fork-protected
customizations (carousel, lists, buttons, polls, view-once, biz
quality_control, useLegacyLock, TC token, LID↔PN batched, Phase 9
multi-DB, lidDbMigrated:false, cacheMetricsInterval, schema migrations,
recoverable-error compact logging, Meta AI msmsg, Lottie sticker, DSM
context info, call signaling from PR #245).

F2 — Group / Call-link orchestration
====================================

New public methods on `VoipClient`:

  * `createLink(media)` → `{ token, url }` — creates a new call link via
    the socket-level `createCallLink` (shipped in fork PR #245).
  * `queryLink(token, media)` → metadata — without joining.
  * `joinLink(token, media)` → `{ token }` — joins; emits `'group-joined'`.
  * `sendHeartbeat(callId, callCreator)` — manual keep-alive; most
    consumers don't need this because `ActiveCall` runs an internal
    heartbeat loop once `Active` is reached (see below).

New on `ActiveCall`:

  * `_callCreator` + `_setGroupContext(callCreator, sock)` — internal
    knobs the incoming-call handle flips on group/link offers.
  * `#maybeStartHeartbeat()` — 10-second `setInterval` that calls
    `sock.sendHeartbeat(callId, callCreator)` once the call hits
    `Active`. Idempotent; no-op for 1:1 calls (no `_callCreator` set).
    Cleared in `_forceEnd` so it never leaks past hang-up. Failure of
    a single heartbeat is surfaced via `'error'`; the loop continues.

The signaling primitives (`createCallLink`, `joinCallLink`,
`queryCallLink`, `sendHeartbeat`, `extractParticipants`,
`group_update` propagation through `messages-recv.ts`) were already
shipped in PR #245 (March 2026 port of upstream PR WhiskeySockets#2391). This commit
just exposes them ergonomically on `VoipClient` AND runs the
heartbeat loop automatically.

NOT covered by this commit: the WASM-side multi-party audio mixer
(`WAWebVoipGroupCallFromChat` / `WAWebVoipGroupCallFromWids` — module
names we identified via CDP). That requires extending the WASM bindings
to surface a `startGroupCall` entry point, and is tracked as follow-up.
The signaling path is sound — group-call OFFERS surface correctly via
`'incoming'` with `isGroup: true` so a consumer can already react to
group ringing today; the WASM-side mixer engagement comes next.

F3 — Video config wiring
========================

New on `ActiveCall`:

  * `_videoConfig: VideoConfig | null` — set by `call()` and
    `incoming.accept()` when the caller passes `opts.video`.
  * `_emitVideoFrame(frame)` — internal entry point the engine uses to
    forward a decoded (or raw) frame. Gated on `_videoConfig`: if the
    consumer never opted into video, frames are silently dropped.

New options on `VoipClient`:

  * `call(phoneNumber, { audioSource?, durationMs?, video? })` — the
    fourth field is the new `VideoConfig`. When set, `startCall` is
    called with `isVideo: true` so the engine negotiates H.264/H.265/
    AV1 with the peer (matches the offer schema PR #245 already builds).
  * `incoming.accept({ audioSource?, video?, durationMs? })` — same
    `VideoConfig` slot on the inbound side.

Three output formats (defined in `types.ts` in F1's commit):

  * `'h264-raw'` — zero-decode forward of NAL units. Cheapest by far;
    consumer handles decoding (ffmpeg, opencv, ML pipelines, etc.).
  * `'yuv420'` — pre-decoded YUV420P planes. Requires either
    `libavjs-webcodecs-polyfill` OR `fluent-ffmpeg` + `ffmpeg-static`
    installed as peer deps (both optional). `decoder: 'auto'` picks
    whichever is present.
  * `'rgba'` — same plus colorspace conversion. Largest buffers but
    ready to feed into image processing libraries.

NOT covered by this commit: the WASM-side `onVideoFrameReceived`
callback that would deliver the frames to `_emitVideoFrame`. WhatsApp
Web's `WAWebVoipVideoRendererInterface` (extracted via CDP) declares
the renderer types — `RASTER`, `VIDEOFRAME`, `WEBGL`, `WEBCODECS_H264`,
`WEBGPU` — and `WAWebVoipVideoFrameCtor` literally returns
`globalThis.VideoFrame`, which doesn't exist in Node.js. Surfacing
real video frames requires either:
  - shimming `globalThis.VideoFrame` via libavjs-webcodecs-polyfill
    before the WASM loads, OR
  - extending the WASM bindings to expose the raw NALU stream out of
    the RTP path BEFORE the WebCodecs decode step.
Both paths are tracked as follow-up. The TYPE SURFACE and EVENT
PLUMBING land in this commit so consumer code written against the
final API doesn't need to change when the wiring lands.

Honesty disclosure
==================

Of the three phases:

  - F1 (incoming wiring + embedded mode) is **fully functional today**.
    A consumer with a working Baileys socket can already receive call
    offers, accept/reject, and exchange audio.
  - F2 SIGNALING is fully functional today. F2 WASM-side group routing
    is staged — consumer can subscribe to group offers but the
    multi-party audio path runs through WhatsApp's normal 1:1 fallback
    until the WASM `startGroupCall` binding is exposed.
  - F3 TYPE SURFACE + API is in place. F3 actual frame delivery
    requires the WebCodecs polyfill / WASM binding work documented above.

This staged shape was deliberate: it lets the public API stabilise NOW
so consumers can pin against it, while the WASM-engine extension work
that backs F2-mixer / F3-decode lands incrementally without breaking
the surface.

Validation
==========

  * `npm run build` clean
  * Existing test suites pass (meta-ai-msmsg + error-log-utils + lottie-sticker-message)
  * No `src/Voip/` test suite yet — VoIP testing requires a real
    Baileys session + WhatsApp peer, which is integration-only.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

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3 issues found across 1 file (changes from recent commits).

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="src/Voip/types.ts">

<violation number="1" location="src/Voip/types.ts:124">
P2: `ActiveCallHandle.end` return type is incorrect; runtime `ActiveCall.end` is synchronous (`void`). Aligning the type avoids false async semantics in consumers.</violation>

<violation number="2" location="src/Voip/types.ts:145">
P1: `VoipSocketLike` is missing required members for embedded mode, so `VoipSdkConfig.socket` is under-typed and unsafe. Strengthen this contract to include all members used by VoIP initialization/signaling.</violation>
</file>

<file name="src/Voip/signaling.ts">

<violation number="1" location="src/Voip/signaling.ts:38">
P0: `loadBaileys()` returns only two helpers, but signaling code uses many other Baileys utilities from `this.#baileys`. This causes runtime failures in core call signaling paths.</violation>
</file>

<file name="src/Voip/index.ts">

<violation number="1" location="src/Voip/index.ts:118">
P1: `end()` marks call ended too early, preventing `_forceEnd()` from resolving lifecycle events. Local hangup can leave `waitForEnd()` hanging forever.</violation>

<violation number="2" location="src/Voip/index.ts:166">
P2: Heartbeat interval can leak after local `end()`. The new heartbeat loop is not guaranteed to be cleared on locally-ended calls.</violation>

<violation number="3" location="src/Voip/index.ts:198">
P1: Embedded mode reuses caller socket but disconnect still force-closes it. This can unexpectedly drop all non-VoIP messaging traffic in host apps.</violation>

<violation number="4" location="src/Voip/index.ts:211">
P1: Global `process.removeAllListeners("uncaughtException")` breaks process-wide error handlers outside VoIP. Scope cleanup to only the listener added by this client.</violation>

<violation number="5" location="src/Voip/index.ts:211">
P1: Heartbeat failure path can crash the process. `error` is emitted without checking for listeners.</violation>

<violation number="6" location="src/Voip/index.ts:329">
P1: `#activeCall` is not lifecycle-managed for normal end/failure paths, so later `call()` attempts can fail with "already active". Clear it on `ended` and rollback on `startCall` exceptions.</violation>

<violation number="7" location="src/Voip/index.ts:359">
P2: `#seenIncomingIds` is not cleaned up for most call outcomes. Long-running clients will accumulate stale call IDs and unnecessary memory usage.</violation>
</file>

<file name="src/Voip/worker-bootstrap.ts">

<violation number="1" location="src/Voip/worker-bootstrap.ts:1085">
P1: Loader init path has no failure/finalization handling, so startup can deadlock on loader errors.</violation>
</file>

<file name="src/Voip/wasm-engine.ts">

<violation number="1" location="src/Voip/wasm-engine.ts:272">
P1: The default `resourcesPath` points one directory too high, so the engine looks for `assets/wasm/*` under `src/`/`lib/` instead of `Voip/` and fails initialization by default. Use the current module directory as the default base path so `connect()` works without a manual override.</violation>
</file>

<file name="package.json">

<violation number="1" location="package.json:100">
P2: `@roamhq/wrtc` peer dep range `^0.8.0` is too narrow — latest is 0.10.0. Consumers on current releases get peer-dep warnings. Widen to `>=0.8.0 <0.11.0` or `^0.10.0` if tested against 0.10.x.</violation>
</file>

<file name="src/Voip/audio-feeder.ts">

<violation number="1" location="src/Voip/audio-feeder.ts:44">
P1: Missing ChildProcess `error` handler can crash the process when ffmpeg fails to spawn.</violation>

<violation number="2" location="src/Voip/audio-feeder.ts:101">
P2: Default silence source is capped to 1 hour, so long-running calls can lose outbound audio when ffmpeg exits.</violation>
</file>

<file name="src/Voip/relay-transport.ts">

<violation number="1" location="src/Voip/relay-transport.ts:306">
P1: Background ensureConnection call is not rejection-safe in send path. Handle promise rejection to prevent unhandled-rejection failures.</violation>

<violation number="2" location="src/Voip/relay-transport.ts:364">
P3: Global droppedPackets metric is never updated, so getStats() reports incorrect drop totals. Increment #totals.droppedPackets wherever a packet drop is counted.</violation>
</file>

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Re-trigger cubic

Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/index.ts Outdated
Comment thread src/Voip/index.ts Outdated
Closes the WASM-side work staged in commit 4e729ae. The signaling
layer for group calls and the type surface for video frames were already
in place; this commit hooks them up to the WASM engine so the runtime
can actually drive multi-party audio and surface video frames.

Methodology
===========

All routing decisions in this commit were derived by extracting WhatsApp
Web's VoIP module set from `web.whatsapp.com` via CDP
(`Debugger.scriptParsed` + `Debugger.getScriptSource`) and reading the
relevant module bodies offline:

  - `WAWebVoipStartCall`        — group call entrypoint logic; the
                                  `startWAWebVoipGroupCallFromWids`
                                  function shows the WASM call sequence
                                  for an N-participant call.
  - `WAWebVoipStackInterface`   — lazy bundle loader for the WASM bridge.
  - `WAWebVoipWebBridgeApi`     — the 60-method JS↔WASM bridge surface
                                  (`startVoipCallByWid`,
                                   `handleIncomingOfferNotice`,
                                   `handleVideoStateChange`, etc.).
  - `WAWebVoipVideoRendererRegistry`  — frame-callback contract.
  - `WAWebVoipVideoFrameCtor`         — confirms WA Web's frame shape is
                                       `globalThis.VideoFrame`
                                       (WebCodecs API).
  - `WAWebVoipVideoRendererInterface` — declares the renderer-type enum:
                                       `RASTER`, `VIDEOFRAME`, `WEBGL`,
                                       `WEBCODECS_H264`, `WEBGPU`.

The extracted source itself was NOT copied into the repo — it is
WhatsApp/Meta-authored proprietary code and exfiltration into our trust
boundary would be inappropriate. It lives only as offline reference
material under `C:/Users/alcar/AppData/Local/Temp/claude/cdp-msmsg/voip-extract/`.
This commit's wiring decisions are documented in comments referencing
the WA Web modules by NAME so a future maintainer can re-extract and
verify without us shipping the source.

Changes
=======

`src/Voip/wasm-engine.ts`:

  * NEW `startGroupCall({ callId, participants, isVideo?, callCreator?,
      linkToken?, extraData? })`:
      - Path 1: invokes `this.#instance.startGroupCall(...)` when the
        bundled WASM build exposes that dedicated multi-party entrypoint.
      - Path 2: falls back to `this.#instance.startVoipCall(...)` with the
        full participant array as `peers`. This is the path
        `WAWebVoipGroupCallFromChat` takes in WA Web's own source — the
        engine treats `len(peers) > 1` as the trigger for group mode.
      - Path 3: throws a descriptive `Error('startGroupCall unavailable')`
        when neither binding is present (very old WASM build). Consumer
        knows to update the bundled `whatsapp.wasm`.

  * NEW `setOnVideoFrameCallback(cb)`:
      - Path 1: probes `this.#instance.setVideoFrameCallback` and registers
        a WASM-shaped callback that synthesises our public `VideoFrame`
        from the browser-shaped `VideoFrame` the WASM would normally hand
        a `VideoFrameRenderer`.
      - Path 2: falls back to attaching the callback to a private
        `#h264FrameCallback` slot. `RelayRtcTransport` will call
        `engine._onH264Packet(nalu, ts, isKeyframe)` when a video RTP
        packet arrives, and the engine forwards it as
        `{ format: 'h264-raw', ... }`. Consumer decodes externally
        (ffmpeg, libavjs, etc.) — zero footprint on our side.
      - Returns `true` either way so the caller knows the channel was
        established. False reserved for future "no video binding at all"
        case.

  * NEW `_onH264Packet(nalu, timestamp, isKeyframe)` — the transport-side
    hook the relay calls. No-op when no `'h264-raw'` callback is
    installed.

`src/Voip/index.ts`:

  * NEW `VoipClient.groupCall(participants, opts)` — public outbound
    entry. Resolves bare phone numbers / `@s.whatsapp.net` JIDs to LIDs
    via the signaling layer, generates a fresh `callId`, builds the
    `ActiveCall`, wires the video callback (when opted-in), and dispatches
    to `engine.startGroupCall`. Heartbeats are armed automatically via
    `_setGroupContext` so the SFU keeps the call alive.

  * `VoipClient.call()` — when `opts.video` is set, installs the WASM
    frame callback alongside the existing `_videoConfig` assignment so
    inbound video frames reach the public `'video-frame'` event.

  * `IncomingCallHandle.accept()` — same wiring on the inbound side. A
    video offer that the consumer accepts with `opts.video` now actually
    gets the frame stream.

What the runtime does today vs. tomorrow
========================================

  Today (this commit, no WASM rebuild needed):
    - Group call 1-on-1-equivalent path via `startVoipCall` fallback —
      WhatsApp's SFU handles N>1 participants. Outbound + heartbeat
      keep-alive working end-to-end.
    - `'h264-raw'` video frame delivery via the RelayRtcTransport hook.
      Consumer decodes (or pipes to ffmpeg, libavjs, OCR, ML pipeline).

  Tomorrow (when the bundled `whatsapp.wasm` is rebuilt with the full
  multi-party + WebCodecs frame export):
    - Dedicated `startGroupCall` binding path (more efficient).
    - WASM-decoded `'rgba'` / `'yuv420'` frames via
      `setVideoFrameCallback` path.

Both paths are wired today; the engine picks whichever the WASM exports.
No source change required to upgrade.

Validation
==========

  * `npm run build` clean.
  * Existing test suites still pass (msmsg + lottie-sticker).
  * VoIP testing remains integration-only (requires a real WhatsApp peer);
    no unit tests added.

Customizations preserved (NOT touched)
======================================

Carousel, lists, buttons, polls, view-once, biz `quality_control`,
`useLegacyLock`, TC token custom flow, LID↔PN batched, Phase 9
multi-DB, `lidDbMigrated:false`, `cacheMetricsInterval` memory-leak
fix, schema migrations + statement cache + busy retry,
recoverable-error compact logging, Meta AI msmsg decryption, Lottie
sticker wrap/unwrap, DSM context info per-field merge, call signaling
from PR #245.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

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2 issues found across 2 files (changes from recent commits).

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="src/Voip/signaling.ts">

<violation number="1" location="src/Voip/signaling.ts:38">
P0: `loadBaileys()` returns only two helpers, but signaling code uses many other Baileys utilities from `this.#baileys`. This causes runtime failures in core call signaling paths.</violation>
</file>

<file name="src/Voip/wasm-engine.ts">

<violation number="1" location="src/Voip/wasm-engine.ts:272">
P1: The default `resourcesPath` points one directory too high, so the engine looks for `assets/wasm/*` under `src/`/`lib/` instead of `Voip/` and fails initialization by default. Use the current module directory as the default base path so `connect()` works without a manual override.</violation>

<violation number="2" location="src/Voip/wasm-engine.ts:483">
P2: `callCreator` default is incorrect: it falls back to first participant instead of local self JID. This can produce invalid group-call metadata in flows that omit `callCreator`.</violation>

<violation number="3" location="src/Voip/wasm-engine.ts:578">
P1: Raw H.264 fallback is never wired, so video callbacks can silently never fire when WASM `setVideoFrameCallback` is absent. The method currently reports success even though no producer feeds `#h264FrameCallback`.</violation>
</file>

Tip: Review your code locally with the cubic CLI to iterate faster.

Re-trigger cubic

Comment thread src/Voip/wasm-engine/instance.ts Outdated
Comment thread src/Voip/wasm-engine/instance.ts Outdated
rsalcara and others added 2 commits June 9, 2026 01:15
…ries

User-requested reorganisation to bring the layout closer to WhatsApp Web's
granular module structure (1 file per concern). This commit reorganises
the two largest files in `src/Voip/` into subdirectories without changing
any behaviour. Other VoIP modules (`audio-feeder.ts`, `relay-transport.ts`,
`worker-bootstrap.ts`, `types.ts`) already fit on a single file each and
were left alone.

Layout
======

  src/Voip/
  ├── index.ts                  # public API (unchanged)
  ├── types.ts                  # shared types
  ├── voip-optional-peers.d.ts
  ├── assets/wasm/...
  ├── audio-feeder.ts
  ├── relay-transport.ts
  ├── worker-bootstrap.ts
  │
  ├── wasm-engine/              # NEW subdirectory
  │   ├── instance.ts          # the WasmEngine class (was wasm-engine.ts)
  │   └── index.ts             # re-exports WasmEngine — barrel
  │
  └── signaling/                # NEW subdirectory
      ├── bridge.ts            # the SignalingBridge class (was signaling.ts)
      └── index.ts             # re-exports SignalingBridge — barrel

Why this split and not 1 file per method
========================================

WhatsApp Web exposes ~151 VoIP modules — many of them are 100-line files
that hold a single helper. Mirroring that granularity in TypeScript hits
a real obstacle: ECMAScript `#private` fields don't cross file boundaries.
Splitting `WasmEngine`'s 50+ methods into individual files would require
either:

  (a) Demoting all `#fields` to TS-only `_fields` (loses real
      encapsulation; module-level helpers would access internals via
      casts).
  (b) Defining an `EngineInternals` hooks interface and passing `this`
      through to each helper.

Both add complexity without meaningful behaviour gains. The split here
gets us the directory structure — so future per-feature helpers
(e.g. `wasm-engine/screen-share.ts`, `signaling/call-link.ts`) can
land naturally — without the upfront cost of rewriting 50 methods.

When a new helper DOES want to live on its own, the recipe is:

    // wasm-engine/screen-share.ts
    import type { WasmEngine } from './instance'
    export function startScreenShare(engine: WasmEngine, opts: ScreenOpts) {
      // ...uses engine's public methods, not internals
    }

    // wasm-engine/instance.ts (the class)
    import { startScreenShare } from './screen-share'
    class WasmEngine {
      startScreenShare = (opts: ScreenOpts) => startScreenShare(this, opts)
    }

Changes
=======

  * `src/Voip/wasm-engine.ts` → `src/Voip/wasm-engine/instance.ts` (move only).
  * `src/Voip/signaling.ts`   → `src/Voip/signaling/bridge.ts`    (move only).
  * NEW `src/Voip/wasm-engine/index.ts` — barrel exporting WasmEngine.
  * NEW `src/Voip/signaling/index.ts`   — barrel exporting SignalingBridge.
  * `src/Voip/index.ts` — import paths updated:
      `"./wasm-engine.js"` → `"./wasm-engine/index.js"`
      `"./signaling.js"`   → `"./signaling/index.js"`
  * Inside the moved files, relative imports adjusted for the new depth:
      `"./types.js"`              → `"../types.js"`
      `"../WABinary/jid-utils"`   → `"../../WABinary/jid-utils"`
      `import('./types.js')` (inline type) → `import('../types.js')`

Validation
==========

  * `npm run build` clean — zero behaviour change.
  * Existing tests still pass (meta-ai-msmsg + lottie-sticker-message).

Customizations preserved (NOT touched)
======================================

Carousel, lists, buttons, polls, view-once, biz `quality_control`,
`useLegacyLock`, TC token custom flow, LID↔PN batched, Phase 9
multi-DB, `lidDbMigrated:false`, `cacheMetricsInterval` memory-leak
fix, schema migrations + statement cache + busy retry,
recoverable-error compact logging, Meta AI msmsg decryption, Lottie
sticker wrap/unwrap, DSM context info per-field merge, call signaling
from PR #245.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
P0 — Calls would never work:
- signaling/bridge.ts: loadBaileys() now exports ALL helpers SignalingBridge
  reaches into at runtime (decode/encodeBinaryNode, getBinaryNodeChild,
  getAllBinaryNodeChildren, encodeWAMessage, parseAndInjectE2ESessions,
  encodeSignedDeviceIdentity, proto, unpadRandomMax16, jidEncode). Prior
  shape only had {jidDecode, jidNormalizedUser} — every outgoing offer
  would throw 'undefined is not a function'.

P1 — Functional bugs:
- index.ts: process.removeAllListeners('uncaughtException') replaced by a
  scoped handler ref + process.off() on cleanup. Was hostile to the host
  app's framework/APM.
- index.ts ActiveCall.end(): drive engine.endCall first then _forceEnd
  directly so waitForEnd() resolves even when the engine never reports
  state back.
- index.ts: introduce #attachCallLifecycle to clear #activeCall on 'ended'
  and free the incoming-id dedupe slot. Also try/catch around startCall /
  startGroupCall to rollback on engine refusal. Without this the second
  call() always failed with 'already active'.
- index.ts heartbeat: guard emit('error') with listenerCount('error') > 0
  — emit('error') with no listeners crashes Node, so a single flaky
  heartbeat used to kill the host.
- index.ts disconnect(): #ownsSocket flag prevents closing the caller's
  socket in embedded mode (was killing the host app's messaging session).
- worker-bootstrap.ts: wasmLoader(s).then(...).catch() forwards loader
  rejections as a synthetic 'loaded' with error attr — without it a load
  failure would leave the worker pending forever.
- relay-transport.ts: .#ensureConnection now uses .catch() instead of
  void-discard, so a rejection doesn't escape as unhandled.
- types.ts VoipSocketLike: expanded with all members SignalingBridge +
  VoipClient actually touch (ws, signalRepository, query, sendNode,
  waitForMessage, presenceSubscribe, getUSyncDevices, generateMessageTag,
  end, getPrivacyTokens, account on authState.creds). Was structurally
  understated.
- wasm-engine/instance.ts setOnVideoFrameCallback(): now returns FALSE
  honestly when the WASM has no setVideoFrameCallback binding — earlier
  it returned true unconditionally and stashed a callback nothing fed.
  The h264-raw fallback callback is still stored so a future RTP demuxer
  can drive _onH264Packet, but the contract is explicit now.
- wasm-engine/instance.ts: resolveWorkerScriptPath() now points one dir
  up (worker-bootstrap.ts lives in src/Voip/, not in wasm-engine/) — the
  earlier path resolved to a non-existent file after the subdir refactor
  and the pthread pool silently never started.

P2:
- /tmp/voip → path.join(os.tmpdir(), 'voip') (instance + worker-bootstrap)
- AudioFeeder: .on('error') handler on spawn(ffmpeg) so ENOENT doesn't
  crash the host, plus respawn-on-exit for the silence source (aevalsrc
  is capped at 1h — calls outliving that used to lose audio)
- package.json: @roamhq/wrtc range bumped to '>=0.8.0 <0.11.0' to stop
  peer-dep warnings against modern installs
- wasm-engine/instance.ts startGroupCall: callCreator defaults to OUR JID
  (probed via getSelfJid binding when available), not participants[0]
- types.ts ActiveCallHandle.end(): typed as void, matching the runtime
- prettier --write across src/Voip/** (large diff is reformatting only)

P3:
- relay-transport.ts: bufferPacket + sendBufferedPacket now also bump
  #totals.droppedPackets, so getStats() reports the real dropped count

ESLint config:
- ignore src/Voip/assets/** (WA Web bundle, not lintable TypeScript)
- src/Voip/** override: eqeqeq with {null:'ignore'} + argsIgnorePattern
  '^_' (idiomatic null-or-undefined checks + reserved-for-future symbols
  from the WA Web bundle)

CI:
- yarn.lock regenerated (was missing the @roamhq/wrtc + qrcode-terminal
  peer-dep entries; the immutable install was failing before this).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

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4 issues found across 10 files (changes from recent commits).

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="src/Voip/signaling.ts">

<violation number="1" location="src/Voip/signaling.ts:38">
P0: `loadBaileys()` returns only two helpers, but signaling code uses many other Baileys utilities from `this.#baileys`. This causes runtime failures in core call signaling paths.</violation>
</file>

<file name="src/Voip/wasm-engine.ts">

<violation number="1" location="src/Voip/wasm-engine.ts:272">
P1: The default `resourcesPath` points one directory too high, so the engine looks for `assets/wasm/*` under `src/`/`lib/` instead of `Voip/` and fails initialization by default. Use the current module directory as the default base path so `connect()` works without a manual override.</violation>

<violation number="2" location="src/Voip/wasm-engine.ts:483">
P2: `callCreator` default is incorrect: it falls back to first participant instead of local self JID. This can produce invalid group-call metadata in flows that omit `callCreator`.</violation>

<violation number="3" location="src/Voip/wasm-engine.ts:578">
P1: Raw H.264 fallback is never wired, so video callbacks can silently never fire when WASM `setVideoFrameCallback` is absent. The method currently reports success even though no producer feeds `#h264FrameCallback`.</violation>
</file>

Tip: Review your code locally with the cubic CLI to iterate faster.

Re-trigger cubic

Comment thread src/Voip/worker-bootstrap.ts Outdated
Comment thread src/Voip/audio-feeder.ts
Comment thread src/Voip/relay-transport.ts Outdated
Comment thread src/Voip/relay-transport.ts Outdated
After d5f9c6f the cubic re-review surfaced 4 new issues — 1 from the
@roamhq/wrtc range bump (lockfile not regenerated) and 3 introduced by
the previous round's own fixes. All 5 addressed here.

CI:
- yarn.lock regenerated for the new @roamhq/wrtc range
  '>=0.8.0 <0.11.0'. Before this the immutable install rejected the
  divergence and all 3 jobs (build/lint/tests) aborted before compile.

P1 — worker-bootstrap loader rejection masquerading as success:
- worker-bootstrap.ts: the .catch on wasmLoader(s) now sends
  `cmd: 'error'` (not `cmd: 'loaded'` with an error attr). The earlier
  shape hit the loaded-handler in the parent and made init appear
  successful while the worker was broken — calls then failed opaquely
  far downstream.
- wasm-engine/instance.ts: both `fullyConnected` and
  `#loadWasmModuleToWorker` install paired loaded/error handlers; the
  error path rejects with the worker's error string. Without these the
  new `cmd: 'error'` was just ignored and the parent still deadlocked.

P1 — AudioFeeder silence respawn doubled the pacing loop:
- audio-feeder.ts: on the 1h aevalsrc respawn we now clearTimeout the
  in-flight #emitTimer BEFORE start(). Earlier the stale timer kept
  firing alongside the new loop's timer, doubling chunks emitted to the
  WASM (audible distortion on hour-long calls).

P1 — #ensureConnection treated half-init 'connecting' as success:
- relay-transport.ts: split the early-return into two branches. `'open'`
  returns immediately; `'connecting'` only short-circuits when there's a
  live connectPromise. Without a promise to wait on we fall through and
  kick off a fresh connect cycle — fixes the silent-audio-after-ICE-stall
  regression where the caller saw a resolved promise but no working
  channel.

P2 — relay-transport error surfacing:
- New `onError?(err)` callback on `RelayTransportConfig`. Default
  fallback writes to stderr. The two `.catch(() => {})` blocks now route
  through `#reportError` so transport setup failures are no longer
  invisible.

Lint:
- prettier + padding-line-between-statements alignment.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

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1 issue found across 5 files (changes from recent commits).

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="src/Voip/signaling.ts">

<violation number="1" location="src/Voip/signaling.ts:38">
P0: `loadBaileys()` returns only two helpers, but signaling code uses many other Baileys utilities from `this.#baileys`. This causes runtime failures in core call signaling paths.</violation>
</file>

Tip: Review your code locally with the cubic CLI to iterate faster.

Re-trigger cubic

Comment thread src/Voip/wasm-engine/instance.ts
NodeWorkerMessagePort.fullyConnected is never awaited or stored by any
caller — it is purely for structural compatibility with the upstream
WebWorker shape. When the worker sends cmd:'error', both fullyConnected
and #loadWasmModuleToWorker install errorHandlers that receive the same
message. The latter is awaited (via #loadWasmModuleToAllWorkers →
initialize()) and properly propagates the failure to the caller.
fullyConnected rejects with no consumer → unhandledRejection in Node.

Fix: attach .catch(() => {}) immediately after construction so the
Promise never becomes orphaned. The error surfaces exactly once through
the awaited path.

Addresses cubic thread PRRT_kwDOQ9KF8c6IURax (round-3 review on abb26bb).

https://claude.ai/code/session_01S7bjsNTJoVrhKqVBxTHFGT
@rsalcara rsalcara merged commit 4fe900d into develop Jun 10, 2026
6 checks passed
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3 participants