Indie game developer and procedural generation enthusiast.
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LocomotionSystem
LocomotionSystem PublicAutomated semi-procedural walking and running on uneven terrain
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Signed Distance Field generator for ...
Signed Distance Field generator for Unity with Burst support 1/*
2Based on the Anti-aliased Euclidean distance transform described by Stefan Gustavson and
3Robin Strand. For further information, see https://contourtextures.wikidot.com/ and
4https://web.archive.org/web/20220503051209/https://weber.itn.liu.se/~stegu/edtaa/
5
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