fix dock overlap between agents#48
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avkap007 wants to merge 1 commit intoryanstephen:mainfrom
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the two sprites could land on top of each other while walking. we keep a minimum gap in pixels, nudge the planned stop when a peer is too close, and retry the other direction if a walk would barely move. we also use a wider dock track when macos reports a tiny dock width (common in sandboxed apps) and start each agent nearer opposite ends so the first walk usually spreads them out.
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the two sprites currently land on top of each other while walking.
we keep a minimum gap in pixels, nudge the planned stop when a peer is too close, and retry the other direction if a walk would barely move.
we also use a wider dock track when macos reports a tiny dock width (common in sandboxed apps) and start each agent nearer opposite ends so the first walk usually spreads them out.