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OpenGL based framework for creating animations using inverse kinematics, rigid/soft body dynamics and particle systems.

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Motion is an OpenGL based framework for creating animations using inverse kinematics, rigid/soft 
body dynamics, particle systems and other techniques. 

Originally created for Computer Animation (T-111.5450) course at Helsinki University of Technology.

Copyright 2011-2012 Sebastian Eriksson
email: [email protected]

Motion is released under the GNU General Public License version 3. 
See COPYING for license information.

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OpenGL based framework for creating animations using inverse kinematics, rigid/soft body dynamics and particle systems.

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