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OpenGL based framework for creating animations using inverse kinematics, rigid/soft body dynamics and particle systems.
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sebis/Motion
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Motion is an OpenGL based framework for creating animations using inverse kinematics, rigid/soft body dynamics, particle systems and other techniques. Originally created for Computer Animation (T-111.5450) course at Helsinki University of Technology. Copyright 2011-2012 Sebastian Eriksson email: [email protected] Motion is released under the GNU General Public License version 3. See COPYING for license information.
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OpenGL based framework for creating animations using inverse kinematics, rigid/soft body dynamics and particle systems.
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