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TS Katas

A repository containing TypeScript implementations of some known Katas.

Available implementations:


Mars Rover

Source: https://www.codurance.com/katas/mars-rover

Instructions

A squad of robotic rovers are to be landed by NASA on a plateau on Mars.

This plateau, which is curiously rectangular, must be navigated by the rovers so that their onboard cameras can get a complete view of the surrounding terrain to send back to Earth.

Your task is to develop an API that moves the rovers around on the plateau.

In this API, the plateau is represented as a 10x10 grid, and a rover has state consisting of two parts:

its position on the grid (represented by an X,Y coordinate pair) the compass direction it's facing (represented by a letter, one of N, S, E, W)

Input

The input to the program is a string of one-character move commands:

  • L and R rotate the direction the rover is facing
  • M moves the rover one grid square forward in the direction it is currently facing

If a rover reaches the end of the plateau, it wraps around the end of the grid.

Output

The program's output is the final position of the rover after all the move commands have been executed. The position is represented as a coordinate pair and a direction, joined by colons to form a string. For example: a rover whose position is 2:3:W is at square (2,3), facing west.

Obstacles

The grid may have obstacles. If a given sequence of commands encounters an obstacle, the rover moves up to the last possible point and reports the obstacle by prefixing O: to the position string that it returns. For instance, O:1:1:N would mean that the rover encountered an obstacle at position (1, 2).

Examples

  • given a grid with no obstacles, input MMRMMLM gives output 2:3:N
  • given a grid with no obstacles, input MMMMMMMMMM gives output 0:0:N (due to wrap-around)
  • given a grid with an obstacle at (0, 3), input MMMM gives output O:0:2:N

Interface

There are no restrictions on the design of the public interface. In particular, much of the details of the obstacle feature's implementation are up to you.

A public interface to the API could look something like this:

class MarsRover {
  public MarsRover(Grid grid);
  public String execute(String command);
}

Rules:

The rover receives a char array of commands e.g. RMMLM and returns the finishing point after the moves e.g. 2:1:N The rover wraps around if it reaches the end of the grid.

Summarized description

Develop an API that moves a rover around on a grid.

Rules

  1. You are given the initial starting point (0,0,N) of a rover.
  2. 0,0 are X,Y co-ordinates on a grid of (10,10).
  3. N is the direction it is facing (i.e. N,S,E,W).
  4. L and R allow the rover to rotate left and right.
  5. M allows the rover to move one point in the current direction.
  6. The rover receives a char array of commands e.g. RMMLM and returns the finishing point after the moves e.g. 2,1,N
  7. The rover wraps around if it reaches the end of the grid.
  8. The grid may have obstacles. If a given sequence of commands encounters an obstacle, the rover moves up to the last possible point and reports the obstacle e.g. O,2,2,N

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A repository containing TS implementations of katas

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