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8 changes: 4 additions & 4 deletions Plugins/AutoSplitters/AutoSplitters.uplugin
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
{
"FileVersion": 3,
"Version": 0,
"VersionName": "0.4.0",
"SemVersion": "0.4.0",
"VersionName": "0.4.4",
"SemVersion": "0.4.4",
"FriendlyName": "Auto Splitters",
"Description": "Auto-balancing splitters for the rest of us who don't want to build gigantic load balancers.",
"Category": "Modding",
Expand All @@ -16,7 +16,7 @@
"IsExperimentalVersion": false,
"Installed": false,
"AcceptsAnyRemoteVersion": false,
"RemoteVersionRange": "0.4.0",
"RemoteVersionRange": "0.4.4",
"Modules": [
{
"Name": "AutoSplitters",
Expand All @@ -27,7 +27,7 @@
"Plugins": [
{
"Name": "SML",
"SemVersion": "^3.1.1",
"SemVersion": "^3.2.1",
"Enabled": true
}
]
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2 changes: 2 additions & 0 deletions Plugins/AutoSplitters/Config/AccessTransformers.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
[AccessTransformers]
Friend=(Class="AFGAttachmentSplitterHologram", FriendClass="AMFGAutoSplitterHologram")
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ public AutoSplitters(ReadOnlyTargetRules Target) : base(Target)
// ... add other private include paths required here ...
}
);


PublicDependencyModuleNames.AddRange(
new string[]
Expand Down

This file was deleted.

Original file line number Diff line number Diff line change
Expand Up @@ -2,20 +2,27 @@

#include "Patching/NativeHookManager.h"

#include "CoreMinimal.h"
#include "UI/FGPopupWidget.h"
#include "FGWorldSettings.h"
#include "FGPlayerController.h"
#include "FGBlueprintFunctionLibrary.h"
#include "FGBuildableSubsystem.h"
#include "Buildables/MFGBuildableAutoSplitter.h"
#include "Hologram/MFGAutoSplitterHologram.h"
#include "AutoSplittersLog.h"
#include "Engine/RendererSettings.h"
#include "Subsystem/AutoSplittersSubsystem.h"
#include "Registry/ModContentRegistry.h"
#include "Resources/FGBuildingDescriptor.h"
#include "ModLoading/PluginModuleLoader.h"

#define LOCTEXT_NAMESPACE "AutoSplitters"

// Fixes linker bug
DEFINE_LOG_CATEGORY(LogGame)

DEFINE_LOG_CATEGORY(LogAutoSplitters)

// #pragma optimize( "", off )

void FAutoSplittersModule::OnSplitterLoadedFromSaveGame(AMFGBuildableAutoSplitter* Splitter)
Expand Down Expand Up @@ -55,9 +62,9 @@ void FAutoSplittersModule::ReplacePreComponentFixSplitters(UWorld* World, AAutoS
if (RecipeInfo.OwnedByModReference != FName("AutoSplitters"))
continue;
auto Recipe = Cast<UFGRecipe>(RecipeInfo.RegisteredObject->GetDefaultObject());
if (Recipe->mProduct.Num() != 1)
if (Recipe->GetProducts().Num() != 1)
continue;
auto BuildingDescriptor = Recipe->mProduct[0].ItemClass->GetDefaultObject<UFGBuildingDescriptor>();
auto BuildingDescriptor = Recipe->GetProducts()[0].ItemClass->GetDefaultObject<UFGBuildingDescriptor>();
if (!BuildingDescriptor)
continue;

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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
#include "Buildables/MFGBuildableAutoSplitter.h"

#include <numeric>
#include <algorithm>

#include "AutoSplittersLog.h"
#include "AutoSplittersModule.h"
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,11 @@
// define to 1 to get more debug output to console when the debug flag is set in the splitter UI
#define AUTO_SPLITTERS_DEBUG 1

#include "CoreMinimal.h"
#include <FGFactoryConnectionComponent.h>

#include "AutoSplittersLog.h"

#include "Buildables/MFGBuildableAutoSplitter.h"
#include "Modules/ModuleManager.h"

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
#pragma once

#include <array>
#include <tuple>

#include "FGPlayerController.h"
#include "FGFactoryConnectionComponent.h"
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40 changes: 0 additions & 40 deletions Source/FactoryGame/Public/Hologram/FGAttachmentSplitterHologram.h

This file was deleted.