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Hi @selina4715

Indeed as you understood PenalityContactForceField introduces collision response through spring forces in the contact direction. Therefore, no friction force is applied. To have objects moving when selecting the collision response FrictionContactConstraint, each MechanicalObject should have a ConstraintCorrection alongside. In your case, you could use the UncoupledConstraintCorrection

The SPH plugin of OSFA has been implemented a long ago and not updated with latest literature methods. SOFA does not strongly aim at fluid mechanics. We would be happy to have contributions on this topic, but on our end this is unfortunately not among our future development.

Hope this helps

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