Building a simulation of a multimaterial object #5612
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Thank you for this interesting question. If you go for a 3D modeling, your finger could define different zones with various elasticity properties. An example of this approach is the one you referred: Heterogeneous-TetrahedronFEMForceField.scn. It is well suited if each zone is distinct from another. You could go for a mapping-based or a rigidification approach, especially for the bone model if it is immersed in the volume of a 3D skin model. Some companies around SOFA also implemented 3D layered (i.e. surface) mechanical models, but these models are not in the open-source project. I hope this sheds some light on your simulation problem. |
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Hi all,
I'm currently working on building a simulation environment where an anatomical finger collides with soft materials or objects.
To make the simulation as realistic as possible, I’d like the finger to be composed of multiple distinct layers, such as:
To be more specific, I already have FEM models for each individual part — skin, dermis, subcutaneous tissue, and bones — and each of them contains internal cavities where the adjacent inner tissue is meant to be embedded.
I'm currently trying to use HexahedronCompositeFEMForceFieldAndMass, but I'm having a hard time implementing it. Collisions between an external object (e.g., a point mass) and the composite material don’t result in any deformation of the composite, as also mentioned here.
I also came across this example, but I'm not sure whether it's suitable for my use case.
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