Dynamic topology change of BarycentricMapping #5741
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Hello everyone, I am currently using SOFA24.12 version. Using the SOFA tool, I have merged two adjacent spherical obj models into a tetrahedral model in the format of vtu, and assigned two different youngModulus to this tetrahedral model through the local SticknessFactor node of TetrahedronFEMForceField. Through BarycentricMapping, I mapped two spherical models as visual models onto this tetrahedral model. So its mechanical model is a tetrahedral model, while visually it is two models, and I can distinguish between the two regions through MeshROI. This feature has been successfully tested.This feature has been successfully tested, and I left some pictures to illustrate the situation. I can remove the surface of the visual model using TriangleSetTopologyModifier now, but I haven't figured out how to construct the internal triangular mesh of the visual model yet. |
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Hi @drakelzh and happy new year 2️⃣ 0️⃣ 2️⃣ 6️⃣ I have a few questions, I am sorry:
Do not need to have a specific texture inside the object? |
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Hi @drakelzh and happy new year 2️⃣ 0️⃣ 2️⃣ 6️⃣
✨ ✨ ✨ ✨ ✨ ✨
I have a few questions, I am sorry:
Do not need to have a specific texture inside the object?
Sorry not to solve straightaway your topic.