Creating a dynamic hinge joint between two rigid bodies #5767
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Hi @DFerrari13 I would advise to take a look at the RigidBodyDynamics plugin. @olivier-roussel developed it for robotics applications but it could be suited for bone articulation too. I would advise the example JointActuator.py which relies on a URDF file of a simple robotic arm model Let us know if it helps |
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Hi everyone,
I’m working on a project where I need to simulate a dynamic hinge joint between two rigid bone OBJ meshes (humerus and ulna). Basically an elbow.
The goal is to allow rotation around a single axis (Z) while keeping the other degrees of freedom constrained.
Eventually, this setup should be controlled from Unity using the SOFA plugin, so that I can move the bones interactively (e.g., using AR or hand tracking).
Thanks a lot for your help!
Best regards,
Davide
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