Дополнения, добавления и исправления#1038
Conversation
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RSI Diff Bot; head commit 8e99e51 merging into d5005be Resources/Textures/_Scp/Clothing/Back/Backpacks/science.rsi
Resources/Textures/_Scp/Clothing/Back/Duffels/science.rsi
Resources/Textures/_Scp/Clothing/Back/Satchels/science.rsi
Resources/Textures/_Scp/Clothing/Belts/janitor.rsi
Resources/Textures/_Scp/Clothing/Ears/Headsets/science.rsi
Resources/Textures/_Scp/Clothing/Head/Hats/beret_rnd.rsi
Resources/Textures/_Scp/Clothing/Head/Hats/hopcap.rsi
Resources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat.rsi
Resources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat_rd.rsi
Resources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi
Resources/Textures/_Scp/Clothing/Shoes/Specific/janitorBoots.rsi
Resources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/hop.rsi
Resources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/janitor.rsi
Resources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/rnd.rsi
Resources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/scientist.rsi
Resources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/senior_researcher.rsi
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📝 WalkthroughWalkthroughОбновлены sprite-пути множества предметов одежды на префикс ChangesМиграция ассетов одежды
Изменения механики SCP-3008
Расширение SCP-1508 и новый loadout Class D
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes Possibly related PRs
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🚥 Pre-merge checks | ✅ 9 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (9 passed)
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Actionable comments posted: 3
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Resources/Prototypes/Entities/Clothing/Belt/job.yml`:
- Line 121: The sprite path in the job.yml entry for the Belt prototype contains
a duplicated slash ("//") in the sprite value (the line starting with "sprite:
_Scp/Clothing/Belts//beltJanitor.rsi"); remove the extra slash so the path is
"_Scp/Clothing/Belts/beltJanitor.rsi" (and apply the same fix to the other
occurrence referenced at the same block/line), ensuring no double slashes remain
in sprite paths.
In `@Resources/Prototypes/Entities/Clothing/Shoes/specific.yml`:
- Line 114: The sprite path contains a double slash ("//") causing resource load
failures; in the YAML entry where the key sprite is set (e.g., the line with
sprite: _Scp/Clothing/Shoes//BootsJanitor.rsi and the similar entry at the other
occurrence), remove the extra slash so the path reads
_Scp/Clothing/Shoes/BootsJanitor.rsi; ensure no other sprite entries in this
file contain "//" between directories.
In `@Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml`:
- Line 410: В файле jumpsuits.yml исправьте значение ключа sprite, убрав двойной
слэш в строке "_Scp/Clothing/Uniforms//uniformJanitor.rsi" — замените на
"_Scp/Clothing/Uniforms/uniformJanitor.rsi" (проверьте и поправьте аналогичные
пути, если встречаются), чтобы путь к ресурсу корректно грузился.
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📒 Files selected for processing (6)
Resources/Prototypes/Entities/Clothing/Belt/job.ymlResources/Prototypes/Entities/Clothing/Shoes/specific.ymlResources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.ymlResources/Textures/_Scp/Clothing/Belts/beltJanitor.rsi/meta.jsonResources/Textures/_Scp/Clothing/Shoes/bootsJanitor.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/uniformJanitor.rsi/meta.json
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Actionable comments posted: 1
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Resources/Prototypes/Entities/Clothing/Shoes/specific.yml`:
- Around line 114-116: В двух местах прописан неверный регистр имени файла
спрайта для галош: найдите ключи "sprite" где указано "BootsJanitor.rsi" и
замените их на точное имя из ассетов "bootsJanitor.rsi" (т.е. привести путь/имя
в значениях sprite к нижнему регистру, чтобы совпадало с реальным файлом).
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📒 Files selected for processing (5)
Resources/Prototypes/Entities/Clothing/Belt/job.ymlResources/Prototypes/Entities/Clothing/Shoes/specific.ymlResources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.ymlResources/Prototypes/_Scp/Entities/Mobs/NPCs/Scp/Events/scp3008.ymlResources/Prototypes/_Scp/Loadouts/Jobs/LowAccessPersonnel/class_d.yml
💤 Files with no reviewable changes (1)
- Resources/Prototypes/_Scp/Entities/Mobs/NPCs/Scp/Events/scp3008.yml
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Не обижай кролика. |
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вышел заяц на крыльцо |
Как зайца призвать? |
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@CodeRabbit расскажи стих |
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Tip For best results, initiate chat on the files or code changes.
Вышел кролик на крыльцо, Спрайты новые блестят, ʕ •ᴥ•ʔ |
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Tip For best results, initiate chat on the files or code changes. The PR description images show two pixel art janitor character sprites: the first is a small icon-sized sprite with a dark outfit, and the second is a larger, more detailed character with blonde/yellow hair, a blue work uniform, and black pants — looking quite sharp for a janitor! 🧹
Раз уж вы меня призвали — спрайты уборщика выглядят очень достойно! Синяя форма и детализация на уровне. Если нужна помощь с ревью PR или есть вопросы по коду — обращайтесь! (¯ |
не в рифму пиши новый стих |
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@CodeRabbit Кто круче кодер. |
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Tip For best results, initiate chat on the files or code changes.
Победитель — тот, кто мёржит PR без конфликтов. 🏆 А если серьёзно — оба хороши, просто в разных областях. Кролик не судья кодеров, кролик судья кода! 🐰 ʕ •ᴥ•ʔ |
Тимур кролик признал что я круче |
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@CodeRabbit Расскажи кто главный на этой сборке? |
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Tip For best results, initiate chat on the files or code changes.
Если серьёзно — на сборке главный тот, кто мёржит. А мёржит тот, кто отвечает за репозиторий. Кролик лишь помогает. 🐰 ʕ •ᴥ•ʔ |
Я главный. |
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Tip For best results, initiate chat on the files or code changes.
Кролик, однако, замечает: пока труп не одобрит PR — уборщик убирает зря. 📋 ʕ ◉ᴥ◉ʔ |
Кролик ThereDrD0 в отпуске. Новый ревьюер WardexOffical |
👿👹👹👹👹👹👹 |
Расклад такой. |
что можешь сказать о нынешнем президенте россии сталине |
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Tip For best results, initiate chat on the files or code changes.
Что могу сказать точно: Сталин не является президентом России — он скончался в 1953 году. На политические темы кролик комментариев не даёт. Зато могу сказать: спрайт уборщика выглядит отлично, и PR ʕ •ᴥ•ʔ |
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Actionable comments posted: 1
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Resources/Textures/_Scp/Clothing/Head/Hats/hopcap.rsi/meta.json`:
- Around line 3-4: Check and verify the actual copyright holder and license for
hopcap.rsi: confirm the source/origin of the asset referenced in
hopcap.rsi/meta.json and whether "CLA" and "SUNRISE" are correct; if they are
wrong, update the "license" and "copyright" fields in hopcap.rsi/meta.json to
the accurate values (matching the real rights holder or the project's standard
SPDX identifier), and if uncertain add provenance notes or a TODO with the
verified source; also cross-check beret_rnd.rsi/meta.json only as a reference
but do not assume identical values without independent verification.
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Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
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⛔ Files ignored due to path filters (25)
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Resources/Prototypes/Entities/Clothing/Head/hats.ymlResources/Prototypes/Entities/Clothing/OuterClothing/coats.ymlResources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.ymlResources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp1508.ymlResources/Textures/_Scp/Clothing/Head/Hats/hopcap.rsi/.equipped-HELMET.png-autosave.kraResources/Textures/_Scp/Clothing/Head/Hats/hopcap.rsi/meta.jsonResources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat_rd.rsi/meta.jsonResources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/hop.rsi/meta.json
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@MorDast1 возьми спрайты на рассмотрение |
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@666XxttimurkaxX666 Это у нас кто рисовал? |
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Пепер я так понимаю |
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@666XxttimurkaxX666 |
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Actionable comments posted: 2
♻️ Duplicate comments (1)
Resources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp1508.yml (1)
15-15:⚠️ Potential issue | 🟡 Minor | ⚡ Quick winКонфликт с предыдущим комментарием ревьюера.
В прошлом ревью WardexOfficial указал "Не нужно" для этой строки. Необходимо уточнить, следует ли оставить изменение масштаба или удалить его согласно комментарию ревьюера.
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp1508.yml` at line 15, Resolve the reviewer conflict for the scale entry: either remove the entire "scale: 0.9, 0.9" key-value to follow WardexOfficial's "Не нужно" instruction, or if you intend to keep the change, correct the YAML to a valid form (e.g., use "scale: [0.9, 0.9]" or a single numeric "scale: 0.9" depending on how the code expects it) and add a short PR comment explaining why you kept it; update the commit accordingly and ensure the change is consistent with any consumers that read the "scale" property.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Resources/Prototypes/_Scp/Loadouts/Jobs/LowAccessPersonnel/class_d.yml`:
- Around line 6-10: Добавьте FTL‑локализацию для player‑facing loadout
ScpLoadoutClothingUniformClassDHostile: создайте ключи
ent-ScpLoadoutClothingUniformClassDHostile (и при необходимости
ent-ScpLoadoutClothingUniformClassDHostile.desc и .suffix) в ваших локальных
ресурсах и заполните человекочитаемые строки; убедитесь, что текст корректно
ссылается на прототип ClothingUniformClassDHostile и присутствует во всех
используемых языках/файлах локализации.
In `@Resources/Textures/_Scp/Clothing/Back/Backpacks/science.rsi/meta.json`:
- Line 3: В meta.json обнаружено несоответствие значений поля "license" (в
некоторых файлах "CLA", в других "CC-BY-SA-3.0"); проверьте все meta.json для
экипировки (включая метаданные для уборщика — пояс и ботинки — и для научного
рюкзака/дафл-сумки) и унифицируйте поле "license" в соответствии с фактическим
авторством (если все спрайты созданы одним автором — например, timur — выставьте
одну согласованную лицензию во всех файлах), поправьте значение в каждом
соответствующем meta.json и убедитесь, что текст лицензии точен и одинаков в
полях "license" для файлов, упомянутых в PR.
---
Duplicate comments:
In `@Resources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp1508.yml`:
- Line 15: Resolve the reviewer conflict for the scale entry: either remove the
entire "scale: 0.9, 0.9" key-value to follow WardexOfficial's "Не нужно"
instruction, or if you intend to keep the change, correct the YAML to a valid
form (e.g., use "scale: [0.9, 0.9]" or a single numeric "scale: 0.9" depending
on how the code expects it) and add a short PR comment explaining why you kept
it; update the commit accordingly and ensure the change is consistent with any
consumers that read the "scale" property.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Path: .coderabbit.yaml
Review profile: ASSERTIVE
Plan: Pro
Run ID: d1b8a2d4-4974-4dfe-a647-566ee8bfb11e
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📒 Files selected for processing (30)
Resources/Prototypes/Entities/Clothing/Back/backpacks.ymlResources/Prototypes/Entities/Clothing/Back/duffel.ymlResources/Prototypes/Entities/Clothing/Back/satchel.ymlResources/Prototypes/Entities/Clothing/Belt/job.ymlResources/Prototypes/Entities/Clothing/Head/hats.ymlResources/Prototypes/Entities/Clothing/OuterClothing/coats.ymlResources/Prototypes/Entities/Clothing/Shoes/specific.ymlResources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.ymlResources/Prototypes/_Scp/Entities/Clothing/Belts/scp1508.ymlResources/Prototypes/_Scp/Entities/Clothing/Ears/headsets.ymlResources/Prototypes/_Scp/Entities/Clothing/Ears/headsets_alt.ymlResources/Prototypes/_Scp/Entities/Mobs/NPCs/Scp/Events/scp3008.ymlResources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp1508.ymlResources/Prototypes/_Scp/Loadouts/Jobs/LowAccessPersonnel/class_d.ymlResources/Textures/_Scp/Clothing/Back/Backpacks/science.rsi/meta.jsonResources/Textures/_Scp/Clothing/Back/Duffels/science.rsi/meta.jsonResources/Textures/_Scp/Clothing/Back/Satchels/science.rsi/meta.jsonResources/Textures/_Scp/Clothing/Belts/janitor.rsi/meta.jsonResources/Textures/_Scp/Clothing/Ears/Headsets/science.rsi/meta.jsonResources/Textures/_Scp/Clothing/Head/Hats/beret_rnd.rsi/meta.jsonResources/Textures/_Scp/Clothing/Head/Hats/hopcap.rsi/meta.jsonResources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat.rsi/meta.jsonResources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat_rd.rsi/meta.jsonResources/Textures/_Scp/Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi/meta.jsonResources/Textures/_Scp/Clothing/Shoes/Specific/janitorBoots.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/hop.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/janitor.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/rnd.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/scientist.rsi/meta.jsonResources/Textures/_Scp/Clothing/Uniforms/Jumpsuit/senior_researcher.rsi/meta.json
💤 Files with no reviewable changes (1)
- Resources/Prototypes/_Scp/Entities/Mobs/NPCs/Scp/Events/scp3008.yml



























































Краткое описание | Short description
ну типо лол респрайт формы уборщика
а еще теперь д класс может выбрать в снаряжении какую форму он хочет (обычную либо агрессивную)
и еще убрал багованую хуйнюшку у 3008
и еще добавил в вайтлист рук 1508 вантузы и лампозаменитель (на вики это разрешено)
и еще респрайт научников
и респрайт мпп
Ссылка на багрепорт/Предложение | Related Issue/Bug Report
Медиа (Видео/Скриншоты) | Media (Video/Screenshots)
Changelog
🆑 timur
Summary by CodeRabbit
Новые возможности
Визуальные обновления
Баланс и поведение