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feat(nqn): render liquid slopes on second liquid draw step as well #1

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merged 5 commits into from
Mar 5, 2025

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steviegt6
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Makes liquid look less janky when the player is standing on a corner:
image

Handles edge cases relatively well:
image

Known issues:

  • Lighting inconsitencies: image
  • Tile hit textures render under the redrawn texture.
  • Not necessarily an issue but an inconsistency: overdrawn tiles will have the waviness and other shader effects of liquids.

In the future, considering using stencils to only render the liquid may prove better.

@steviegt6 steviegt6 merged commit 39f4ecc into master Mar 5, 2025
@steviegt6 steviegt6 deleted the feature/liquid-slopes branch March 21, 2025 02:55
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