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Releases: stevinus73/ScytheMod

v0.2.0-beta: possibly the greatest version ever

08 Mar 17:53

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bottom text

  • added possibly unbalanced energy, fixed some bugs
  • resource depletion nonexistent for now (balancing issues)

v0.2.0-alpha-patch1: don't ask

21 Feb 23:03

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Pre-release

hopefully patched some save errors

v0.2.0-alpha: power clicks

08 Feb 19:04

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exactly what is promised

  • power clicks
  • tweaked around resource depletion a bit
  • slight prestige rebalancing
  • 20+ heavenly upgrades
  • fleshed out shiny cookies a bit
  • fixed some beyond-ancient bugs such as the building cps descriptions being inadequate
  • made the mod start on a new save

v0.1.3: grandmas rule! x2

28 Dec 16:11

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huge bug patching

  • made the grandma minigame actually work
  • fixed a broken research upgrade
  • tinkered with regen some more

v0.1.2.1: hotfixed

27 Dec 22:55

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uhh
we don't talk about this release

v0.1.2: grandmas rule!

27 Dec 22:43

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This release mostly consists of bugfixes and revamps

  • massively buffed regen
  • changed the grandma minigame to be more user-friendly
  • fixed some bugs such as upgrades not saving properly

v0.1.1: Don't you wanna get a nugget from old GOLDIE?

23 Dec 18:32

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You didn't expect an update so soon, did ya?

  • added a cap on golden cookie effects (currently 3, but will be changed in the future)
  • added the Fortune effect
  • adjusted some GC effect strengths
  • cf/df stacking is much harder now - you have to get the cf first and then hope for the (now 5%) chance that df doesn't override cf
  • minifixes and microedits

v0.1.0: first beginnings

15 Dec 23:54

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first release, added basic mechanics:

  • research
  • clicks as resources
  • building resources
  • shiny cookies
  • (beta) grandma minigame