Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve compatibility of Post-Processing with VR #23

Merged
merged 2 commits into from
Feb 1, 2025

Conversation

enzofrancescaHM
Copy link

Description

the PR #20 has made superthree post-processing compatible with VR. Another PR has been opened in A-Frame (aframevr/aframe#5648) to create a minimal example to show bloom working in A-Frame in VR. A lot of hacks have been implemented in the JS of the example in order to make things work as intended, crucial part of them could be incorporated directly in super-three to lower the level of difficulty in user-land.

@dmarcos
Copy link
Member

dmarcos commented Feb 1, 2025

Thanks

@dmarcos dmarcos merged commit 4f4bcc4 into supermedium:dev Feb 1, 2025
8 of 10 checks passed
dmarcos pushed a commit that referenced this pull request Feb 1, 2025
* Update WebXRManager.js

* Update WebGLRenderer.js

* Update WebGLRenderer.js

deleted useless blank lines

* Update WebXRManager.js

- Deleted useless code and blank lines
- refectored _getRenderTarget to getRenderTarget

* Update WebGLRenderer.js

Reflect the refactoring of getRenderTarget function

Improve compatibility of Post-Processing with VR (#23)

* Update EffectComposer.js for better compatibility with VR

* Update Pass.js for better compatibility with VR
dmarcos pushed a commit that referenced this pull request Feb 2, 2025
* Update WebXRManager.js

* Update WebGLRenderer.js

* Update WebGLRenderer.js

deleted useless blank lines

* Update WebXRManager.js

- Deleted useless code and blank lines
- refectored _getRenderTarget to getRenderTarget

* Update WebGLRenderer.js

Reflect the refactoring of getRenderTarget function

Improve compatibility of Post-Processing with VR (#23)

* Update EffectComposer.js for better compatibility with VR

* Update Pass.js for better compatibility with VR
dmarcos pushed a commit that referenced this pull request Feb 3, 2025
* Update WebXRManager.js

* Update WebGLRenderer.js

* Update WebGLRenderer.js

deleted useless blank lines

* Update WebXRManager.js

- Deleted useless code and blank lines
- refectored _getRenderTarget to getRenderTarget

* Update WebGLRenderer.js

Reflect the refactoring of getRenderTarget function

Improve compatibility of Post-Processing with VR (#23)

* Update EffectComposer.js for better compatibility with VR

* Update Pass.js for better compatibility with VR
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants