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Binary file added .DS_Store
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Binary file added fight.mp3
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Binary file added safe.wav
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Binary file added slaps.wav
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298 changes: 298 additions & 0 deletions your-code/adds2.py
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# define rooms and items
#gameroom
from copy import copy
import pygame
import random

couch = {
"name": "couch",
"type": "furniture",
}

door_a = {
"name": "door a",
"type": "door",
}

key_a = {
"name": "key for door a",
"type": "key",
"target": door_a,
}

piano = {
"name": "piano",
"type": "furniture",
}

game_room = {
"name": "game room",
"type": "room",
}

outside = {
"name": "outside"
}

#bedroom1
bedroom1 = {
"name": "bedroom 1",
"type": "room",
}

queenbed = {
"name": "queen bed",
"type": "furniture",
}

door_b = {
"name": "door b",
"type": "door",
}

key_b = {
"name": "key b",
"type": "key",
"target": door_b,

}
#bedroom2
bedroom2 = {
"name": "bedroom 2",
"type": "room",
}

doublebed = {
"name": "double bed",
"type": "furniture",
}

dresser = {
"name": "dresser",
"type": "furniture",
}

door_c = {
"name": "door c",
"type": "door",
}

door_d = {
"name": "door d",
"type": "door",
}


key_c = {
"name": "key c",
"type": "key",
"target": door_c,
}

key_d = {
"name": "key d",
"type": "key",
"target": door_d,
}

# living room

living_room = {
"name": "living room",
"type": "room",
}

dinning_table = {
"name": "dinning table",
"type": "furniture",
}



all_rooms = [game_room, bedroom1, bedroom2, living_room, outside]

all_doors = [door_a, door_b, door_c, door_d]

# define which items/rooms are related

object_relations = {
"game room": [couch, piano, door_a],
"piano": [key_a],
"door a": [game_room, bedroom1],

"bedroom 1":[queenbed, door_b, door_c],
"queen bed":[key_b],
"door b": [bedroom1, bedroom2],

"bedroom 2":[doublebed, dresser, door_b],
"double bed":[key_c],
"dresser":[key_d],

"living room":[dinning_table, door_d],
"door c":[bedroom1, living_room],
"door d":[living_room, outside],

"outside": [door_d],

}

# define game state. Do not directly change this dict.
# Instead, when a new game starts, make a copy of this
# dict and use the copy to store gameplay state. This
# way you can replay the game multiple times.

INIT_GAME_STATE = {
"current_room": game_room,
"keys_collected": [],
"target_room": outside
}


def game_return():
print("gameover")
INIT_GAME_STATE["keys_collected"]= []
INIT_GAME_STATE["current_room"]= game_room

object_relations["piano"] = [key_a]
object_relations["queen bed"] = [key_b]
object_relations["double bed"] = [key_c]
object_relations["dresser"] = [key_d]


global game_state
game_state = INIT_GAME_STATE.copy()


start_game()



def dresser_game():
print("there is a thief inside the dresser that holds the key! fight him using the folow objects:" )
print("Enter choice \n 0. hammer \n 1. axe \n 2. knife \n")
power_dict = {"hammer": 2, "axe":3, "knife":1}
computer_pontuation=0
man_pontuation=0

for i in range (0,3):
choice = int(input("Choice: "))
computer_choice = random.randint(0, 2)
dict_k = list(power_dict.keys())
if choice == computer_choice:
computer_pontuation = computer_pontuation + power_dict[dict_k[computer_choice]]
man_pontuation = man_pontuation + power_dict[dict_k[choice]]
elif choice < computer_choice:
computer_pontuation = computer_pontuation + power_dict[dict_k[computer_choice]]
else:
man_pontuation = man_pontuation + power_dict[dict_k[choice]]

if computer_pontuation < man_pontuation:
return print("you killed the theif, you can colect the key")
else:
game_return()

def linebreak():
"""
Print a line break
"""
print("\n\n")

def start_game():
"""
Start the game
"""
print("You wake up on a couch and find yourself in a strange house with no windows which you have never been to before. You don't remember why you are here and what had happened before. You feel some unknown danger is approaching and you must get out of the house, NOW!")
play_room(game_state["current_room"])

def play_room(room):
"""
Play a room. First check if the room being played is the target room.
If it is, the game will end with success. Otherwise, let player either
explore (list all items in this room) or examine an item found here.
"""
game_state["current_room"] = room
if(game_state["current_room"] == game_state["target_room"]):
print("Congrats! You escaped the room!")
else:
print("You are now in " + room["name"])
intended_action = input("What would you like to do? Type 'explore' or 'examine'?").strip()
if intended_action == "explore":
explore_room(room)
play_room(room)
elif intended_action == "examine":
examine_item(input("What would you like to examine?").strip())
else:
print("Not sure what you mean. Type 'explore' or 'examine'.")
play_room(room)
linebreak()

def explore_room(room):
"""
Explore a room. List all items belonging to this room.
"""
items = [i["name"] for i in object_relations[room["name"]]]
print("You explore the room. This is " + room["name"] + ". You find " + ", ".join(items))

def get_next_room_of_door(door, current_room):
"""
From object_relations, find the two rooms connected to the given door.
Return the room that is not the current_room.
"""
connected_rooms = object_relations[door["name"]]
for room in connected_rooms:
if(not current_room == room):
return room

def examine_item(item_name):
"""
Examine an item which can be a door or furniture.
First make sure the intended item belongs to the current room.
Then check if the item is a door. Tell player if key hasn't been
collected yet. Otherwise ask player if they want to go to the next
room. If the item is not a door, then check if it contains keys.
Collect the key if found and update the game state. At the end,
play either the current or the next room depending on the game state
to keep playing.
"""
current_room = game_state["current_room"]
next_room = ""
output = None

for item in object_relations[current_room["name"]]:
if(item["name"] == item_name):
output = "You examine " + item_name + ". "
if item == dresser:
dresser_game()
if(item["type"] == "door"):
have_key = False
for key in game_state["keys_collected"]:
if(key["target"] == item):
have_key = True
if(have_key):
output += "You unlock it with a key you have."
next_room = get_next_room_of_door(item, current_room)
else:
output += "It is locked but you don't have the key."
else:
if(item["name"] in object_relations and len(object_relations[item["name"]])>0):
item_found = object_relations[item["name"]].pop()
game_state["keys_collected"].append(item_found)
output += "You find " + item_found["name"] + "."
else:
output += "There isn't anything interesting about it."
print(output)
break

if(output is None):
print("The item you requested is not found in the current room.")

if(next_room and input("Do you want to go to the next room? Ener 'yes' or 'no'").strip() == 'yes'):
play_room(next_room)
else:
play_room(current_room)

game_state = INIT_GAME_STATE.copy()



start_game()
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