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@TCanet
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@TCanet TCanet commented Nov 9, 2016

Attack Script has been added which seperates code from the drone vision
script. Triple Shot is in the attack Script and just needs to be ticked
in the Editor. Attack Script now needs to be added to prefabs which
require it. Bullets now instantiate in front of parent GameObject
Bugs: Drone Vision Turns 180 Constantly, sometimes enters a patroling
pattern (not related to attack script)

Attack Script has been added which seperates code from the drone vision
script. Triple Shot is in the attack Script and just needs to be ticked
in the Editor. Attack Script now needs to be added to prefabs which
require it. Bullets now instantiate in front of parent GameObject
Bugs: Drone Vision Turns 180 Constantly, sometimes enters a patroling
pattern (not related to attack script)
@Requinn
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Requinn commented Nov 13, 2016

I think we're using ImprovedBullet.cs and Vision.cs now.

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3 participants