Popular repositories Loading
-
DirectX-Graphics-Samples
DirectX-Graphics-Samples PublicForked from microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
C++ 2
-
DirectXShaderCompiler
DirectXShaderCompiler PublicForked from microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
C++
-
DirectX-Specs
DirectX-Specs PublicForked from microsoft/DirectX-Specs
Engineering specs for DirectX features.
HTML
-
-
-
llvm-project
llvm-project PublicForked from llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
LLVM
314 contributions in the last year
Day of Week | April Apr | May May | June Jun | July Jul | August Aug | September Sep | October Oct | November Nov | December Dec | January Jan | February Feb | March Mar | April Apr | ||||||||||||||||||||||||||||||||||||||||
Sunday Sun | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Monday Mon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Tuesday Tue | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wednesday Wed | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Thursday Thu | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Friday Fri | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Saturday Sat |
Contribution activity
April 2025
Created 2 commits in 2 repositories
Reviewed 20 pull requests in 2 repositories
microsoft/DirectXShaderCompiler
16 pull requests
-
[SER] HitObject accessors DXIL opcodes and check-pass tests
This contribution was made on Apr 12
-
[SER] HitObject_Invoke|TraceRay DXIL opcodes and check-pass test
This contribution was made on Apr 11
-
[SER] HitObject_FromRayQuery[WithAttrs] DXIL opcodes and check-pass
This contribution was made on Apr 11
-
Implementation of the CoopVec Inference and Training builtin intrinisics
This contribution was made on Apr 11
-
Fix field names in long vector DICompositeType
This contribution was made on Apr 11
-
Merge main to staging-sm6.9
This contribution was made on Apr 10
-
Merge branch 'main' to staging-sm6.9
This contribution was made on Apr 9
-
[SM6.9] Enable trivial native vector Dxil Operations plus a few
This contribution was made on Apr 9
-
[SM6.9] Enable trivial native vector Dxil Operations plus a few
This contribution was made on Apr 8
-
[SER] REORDER_SCOPE Barrier semantic flag
This contribution was made on Apr 7
-
[SER] 'reordercoherent' HLSL attribute and DXIL encoding
This contribution was made on Apr 7
-
[SM6.9] Native vector load/store lowering
This contribution was made on Apr 4
-
[NFC] Standardize DxilValidation variable capitalization
This contribution was made on Apr 3
-
Fix assert due to unreachable discard
This contribution was made on Apr 1
-
Require CMake 3.17, remove CMP0051
This contribution was made on Apr 1
-
NFC: Infrastructure changes for DXIL op vector and multi-dim overloads
This contribution was made on Apr 1
microsoft/hlsl-specs
4 pull requests
-
[0033] Assign DXIL 1.9 proposal number 0033
This contribution was made on Apr 11
-
[0027] SER validation cleanup
This contribution was made on Apr 11
-
[0027] Put SER HLSL additions under dx namespace.
This contribution was made on Apr 11
-
[0027] Remove HitObject_ObjectToWorld4x3 and HitObject_WorldToObject4x3
This contribution was made on Apr 3
Created an issue in microsoft/hlsl-specs that received 5 comments
[0027] MaybeReorderThread needs separate DXIL op when HitObject is omitted
Which proposal does this relate to? hlsl-specs/proposals/0027-shader-execution-reordering.md Lines 1408 to 1422 in 63c6a33 Describe the…
Opened 2 other issues in 2 repositories
microsoft/hlsl-specs
1
open
-
[0001] Consider targeting 202x for hlsl namespace
This contribution was made on Apr 10
microsoft/DirectXShaderCompiler
1
open
-
Bad entries in g_uBasicKindProps table in SemaHLSL.cpp
This contribution was made on Apr 1