Simple 3d model with multiple Viewports rendered on a Sprite in godot 3.0
- make sure a camera is attached to the viewport ( the Camera is a child of the Viewport).
- create a Control node to draw the images of the viewports by adding a Sprite and setting the Sprite's texture in the editor to ViewportTexture.
After creating the viewports the Sprite nodes have to be positioned on the 2d Control node.
Put in any 3d model, add viewports with a camera anywhere you want.
no gdscript is required
Why there are so many errors in the debugger tab and it still works, why the texture from the viewport is seemingly rendered upside down.