Heavily optimize infested leaves rendering #155
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This PR heavily optimizes the rendering of infested leaves & simplifies the code.
BakedModelfor rendering. This makes them no costlier to render than standard vanilla leaves. The grayscale effect is applied once during chunk meshing using a customBlockColorcallback.VertexConsumerthat adjusts the provided colors. This approach should be fully compatible with Iris as it only uses standard vanillaRenderTypes.useFastInfestedLeavesconfig option, as it is now redundant (the slower, dynamic block entity renderer is only used during the animation, and very few leaves will ever be animated at once).