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This is a 2D arcade RPG I developed using the Unity 6 engine and C#. It requires two players to play simultaneously: one controls movement and weapon switching, while the other controls attack direction and attacks. The character can use three weapons, and the game features four different scenes with three different monster types, and a small town with no monsters but NPCs to interact with. Some objects on the map can be destroyed, restoring health and earning gold. Killing monsters also earns gold. The game's controls are strictly aligned with arcade game settings and can be run in a variety of environments. I've also written a tutorial to share my experience developing this game using Unity 6, hoping to better assist future developers in their innovation and maintenance efforts.

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