Releases: tildejustin/modcheck
v3.0.3
expands "update existing mods" button's ability to find a mods folder based on the folder selected
full changelog: 3.0.2...3.0.3
v3.0.2
v3.0.1
v3.0.0
add obsolete mod filtering
update to use v6 meta
v2.1.1
fix crash with mods that don't use valid semver when using "update existing mods"
v2.1.0
bunch of random commits that have been accumulating, not a polished release and doesn't have everything i want it to, esp fabric loader updating (#6). unfortunately i have tests this week.
read the following changelog or you forfeit your right to complain about being confused about the changes.
additions:
- check for ssrng and offer to remove if it exists
- create mods folder if it doesn't exist instead of throwing mods into .minecraft
- make font sizing more consistent for windows, bring back bold mod names
- add experimental option for only updating existing mods
- does not cache downloads atm so might not be the fastest
- report issues in devcord, as always
- store config globally on linux and windows
- check for updates on startup
fixes:
- show sodium when sodiummac isn't available for macos
- make json parser ignore unknown keys for future meta updates (source repositories 👀)
v2.0.2
What's Changed
- Only show up to 4 instance paths by @DuncanRuns in #2
New Contributors
- @DuncanRuns made their first contribution in #2
Full Changelog: 2.0.1...2.0.2
v2.0.1
v2.0 - the "kotlin is the best jvm language" update
refactored the codebase to use kotlin and a new metadata i created from legal-mods (https://github.com/tildejustin/mcsr-meta)
0.5.3
writes the instance directory to a modcheck.json file whenever the file selector is closed