This library allows you to send and read mouse / keyboard inputs even when app window inactive.
WinForms / Console Application
.NET Framework 3.5+
You can install this package from Nuget Package Manager.
Install-Package CSInputs
OR
dotnet add package CSInputs
Keyboard Inputs:
SendInput.Keyboard.Send(KeyboardKeys.F1);
SendInput.Keyboard.Send(KeyboardKeys.F1,Enums.KeyFlags.Down);
SendInput.Keyboard.Send(KeyboardKeys.F1,Enums.KeyFlags.Up);
SendInput.Keyboard.SendChar('A');
SendInput.Keyboard.SendString("Hello World!");
Mouse Inputs:
SendInput.Mouse.Send(MouseKeys.MouseLeft);
SendInput.Mouse.Send(MouseKeys.MouseLeft,Enums.KeyFlags.Down);
SendInput.Mouse.Send(MouseKeys.MouseLeft,Enums.KeyFlags.Up);
SendInput.Mouse.Send(MouseKeys.MouseLeft, KeyFlags.Down,new Point(150, 123),MousePositioning.Absolute);
SendInput.Mouse.Send(MouseKeys.MouseLeft, KeyFlags.Down,new Point(-5, -30),MousePositioning.Relative);
SendInput.Mouse.MoveTo(new Point(150, 123), Enums.MousePositioning.Absolute);
First you need to instantiate a input listener.
ReadInput.InputListener listener = new ReadInput.InputListener();
Then you can subscribe for keyboard or mouse events to listen inputs.
listener.KeyboardInputs += Listener_KeyboardInputs;
listener.MouseInputs += Listener_MouseInputs;
using System;
//System.Windows.Forms is required to work on console applications. so dont forget to add the reference.
using System.Windows.Forms;
using CSInputs.Enums;
using CSInputs.ReadInput;
using CSInputs.Structs;
internal class Program
{
static void Main(string[] args)
{
// Instantiate InputListener
InputListener inputListener = new InputListener();
// Subscribe to KeyboardInputs event handler to listen keyboard inputs.
inputListener.KeyboardInputs += InputListener_KeyboardInputs;
// Subscribe to MouseInputs event handler to listen mouse inputs.
inputListener.MouseInputs += InputListener_MouseInputs;
Application.Run(); // Required to work on console applications,
}
private static void InputListener_MouseInputs(MouseData data, ref ModifierKey modifierKey)
{
if (data.Key == MouseKeys.MouseRight && data.Flags == KeyFlags.Up)
Console.WriteLine("Someone just released the \"Right Click\"!");
}
private static void InputListener_KeyboardInputs(KeyboardData data, ref ModifierKey modifierKey)
{
if (data.Key == KeyboardKeys.Space && data.Flags == KeyFlags.Up)
Console.WriteLine("Someone just released the \"Space\" key!");
}
}