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@nn357 nn357 commented Nov 22, 2025

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A strat for [1,2] and for [2,1] makes the most sense. Maybe there's a way to write it as one strat, but jumping over the lava pits has some tech on it.

{or
obstacleNotCleared[A]
14 runway shortcharge
}
{or
{and
canComplexCarryFlashSuit
4HighMidairMorph
}
canWalljumpInstantMorph
}

Clears[A]
FIXME: Account for the lava rise event.

--
I found I could use the crumbles for 3 reasonable shortcharges at 2 attempts each so it shouldn't need a room reset to retry. And there is enough space for a tight shortcharge next to the leftmost spikes, if you can do that.

Hope the review notes make sense

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nn357 commented Nov 25, 2025

I gave the strat a 1-2 and added the things you suggested, hope it looks better and not terribly wrong :)

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This has a soft ResetRoom[1] requirement. So it would be worthwhile to add a duplicate strat starting at 2 that does a reasonable shortcharge. I don't think you the various EntranceConditions added. And it would have to go [2, 1] to better handling crossing the crumbles that are broken.

@osse101 osse101 merged commit 65eb546 into vg-json-data:master Nov 28, 2025
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3 participants