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This project aims to develop a web-based application that simulates a space tourism experience, allowing users to view Earth from space in a way that evokes the "Overview Effect" (also referred to as "God View Syndrome").

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GodViewActivation

A psychological intervention platform designed to trigger the Overview Effect through web-based Earth-from-space experience.


Mission Statement

The Overview Effect—a profound cognitive shift toward awe, global interconnectedness, and environmental responsibility—has been experienced by fewer than 600 astronauts in history. GodViewActivation makes this transformative consciousness shift accessible to anyone with a web browser through evidence-based psychological journey design, psychoacoustic audio, and awe-optimized visuals.

Our Primary Goal: Reliably activate the Overview Effect in 60%+ of users through a carefully orchestrated 7-10 minute guided experience.


What is the Overview Effect?

The Overview Effect (also called "God View Syndrome") is a profound cognitive shift experienced by astronauts when viewing Earth from space. It is characterized by:

  • Awe and Wonder: Overwhelming beauty and emotional impact
  • Global Interconnectedness: Dissolved sense of separation between nations, peoples, and life
  • Fragility Awareness: Recognition of Earth's delicate atmosphere and finite resources
  • Environmental Responsibility: Deep concern for planetary protection
  • Perspective Transformation: Fundamental shift in worldview and values

Quote from astronaut Edgar Mitchell:

"You develop an instant global consciousness, a people orientation, an intense dissatisfaction with the state of the world, and a compulsion to do something about it. From out there on the moon, international politics look so petty."


How It Works: The Psychological Journey

Unlike space exploration simulators, GodViewActivation is a guided psychological intervention that recreates the conditions for consciousness transformation.

The Four-Phase Journey (7-10 Minutes)

Phase 1: Ascent (0-2 minutes)

  • Gradual rise from Earth's surface through the atmosphere
  • Watch horizon curve, political borders disappear
  • Build anticipation through rising camera movement and audio

Phase 2: Transition (2-4 minutes)

  • Break through to space—Earth becomes a whole sphere
  • Moment of profound silence (3 seconds)
  • First realization: Earth is an isolated, fragile object in void

Phase 3: Contemplation (4-7 minutes)Peak Awe Activation

  • Slow orbit around borderless Earth
  • Day/night cycle, weather patterns visible
  • No political boundaries—only one interconnected living system
  • Astronaut narration reinforces interconnectedness
  • Mandatory stillness moment (30 seconds of locked camera)

Phase 4: Integration (7-10 minutes)

  • Zoom out to "pale blue dot" view (cosmic perspective)
  • Return to closer orbit
  • Final narration: "That's here. That's home. That's us."
  • Transition to reflection or free exploration

Evidence-Based Design Principles

  1. Mandatory Duration: 7-10 minutes minimum (research shows 4-7 min needed for awe induction)
  2. Reduced Agency: Locked camera path during journey (surrendering control enhances awe)
  3. Strategic Stillness: Forced contemplation moments allow psychological integration
  4. Psychoacoustic Audio: Binaural alpha waves (8-12 Hz) induce meditative state
  5. Awe-Optimized Visuals: Golden hour lighting, thin atmosphere line (fragility), borderless Earth
  6. Psychological Priming: Pre-journey screen sets expectations and mental readiness

Target Audience

Primary Users (MVP)

  1. Space Enthusiasts (Ages 18-45): Curiosity-driven, seeking awe and wonder
  2. Conscious Explorers (Ages 25-55): Personal growth seekers, meditation practitioners
  3. General Curious (Ages 16-65): Seeking novel, transformative experiences

Secondary Users (Post-MVP)

  1. Educators (K-12, University): Teaching environmental science, psychology, global citizenship
  2. VR Early Adopters: Seeking deeply immersive experiences
  3. Corporate Wellness: Team perspective-building and stress reduction

Key Features

Core Experience (MVP - Version 1.0)

Guided Psychological Journey

  • 7-10 minute automated camera path through 4 phases
  • No user control during journey (locked path optimizes awe)
  • Stillness moments at 2:00 and 5:00 (30 seconds each)

Photorealistic Earth Rendering

  • 8K textures on desktop, 4K on mobile
  • Day/night cycle, animated clouds, atmospheric glow
  • No political borders—only natural features visible
  • Golden hour lighting for maximum emotional impact

Psychoacoustic Audio Design

  • Binaural alpha wave beats (8-12 Hz) for meditative state
  • Astronaut narration at precise timestamps (4 quotes)
  • Strategic silence moments for psychological processing
  • Ambient space soundscape (ethereal, minimal)

Psychological Priming & Reflection

  • Pre-journey screen prepares user mentally
  • Post-journey reflection prompts for integration
  • Optional journaling (stored locally only—privacy-first)

Cross-Platform Accessibility

  • Browser-based (Chrome 90+, Firefox 90+, Safari 15+, Edge 90+)
  • Responsive design (desktop, tablet, mobile)
  • No app installation required
  • HTTPS hosting for WebXR compatibility

Privacy-First Analytics

  • No user accounts or data collection
  • Anonymous effectiveness metrics only
  • Client-side sentiment analysis of reflections
  • GDPR-compliant analytics (Plausible recommended)

Post-MVP Features (Version 1.5+)

🔮 VR Mode (WebXR API)

  • Deeper immersion through stereoscopic rendering
  • Head tracking for natural viewing
  • Controller-free experience (gaze-based interaction)

🔮 Exploration Mode

  • Free camera movement after completing initial journey
  • Mouse/keyboard/touch controls unlocked
  • Meditation mode (20-min extended contemplation)

🔮 Educational Enhancements

  • Guided tours (continent focus, environmental themes)
  • Educational overlays (facts, environmental data)
  • Educator toolkit (pause, annotations, classroom mode)

🔮 Accessibility & Localization

  • Multi-language support (5+ languages)
  • Audio descriptions for visually impaired
  • Voice controls (Web Speech API)

Technical Architecture

Technology Stack

Frontend:

  • HTML5, JavaScript/TypeScript
  • Three.js (3D rendering, camera, geometry)
  • Web Audio API (binaural beats, spatial audio)

VR Integration (Post-MVP):

  • WebXR API for VR headset support

Deployment:

  • Static hosting (Vercel, Netlify, GitHub Pages)
  • Global CDN for asset delivery
  • HTTPS required (for WebXR API)

No Backend Required:

  • Fully client-side application
  • No user authentication or database
  • Privacy-preserving design

Core Modules

  1. JourneyOrchestrator: Controls 4-phase automated experience
  2. AweEngine: Visual rendering optimized for emotional impact
  3. PsychoacousticAudio: Binaural beats, narration, silence management
  4. StillnessController: Enforces mandatory contemplation moments
  5. MeasurementTracker: Anonymous effectiveness analytics

Visual Design Priorities

Awe Optimization Techniques:

  • Vastness: Earth must feel overwhelmingly large yet comprehensible
  • Fragility: Thin blue atmosphere line visible from all angles
  • Borderlessness: No political boundaries, only natural features
  • Living System: Animated clouds, weather, city lights at night
  • Cosmic Context: Starfield background, "pale blue dot" moment

Lighting Strategy:

  • Golden hour sun position (3500K color temperature)
  • Atmospheric rim lighting for dramatic effect
  • Minimal ambient light (emphasize Earth in void)

Audio Design Layers

Layer 1: Binaural Beats (Subconscious)

  • 8-12 Hz alpha waves for meditative state
  • Continuous throughout journey
  • Very subtle (5% volume)

Layer 2: Ambient Soundscape (Environmental)

  • Ethereal, minimal space "silence"
  • 3-5 minute seamless loop
  • Strategic silence moments (3 seconds at 2:00)

Layer 3: Narration (Cognitive)

  • 4 astronaut quotes at precise timestamps
  • Professional voiceover with emotional resonance
  • Subtitles display synchronously

Performance Targets

Metric Desktop Mobile
FPS 60 sustained 30+ minimum
Load Time <3 seconds <5 seconds
Memory Usage <500MB <200MB
Asset Size <50MB total Progressive loading

Optimization Strategies:

  • Progressive asset loading (low-res first, high-res background)
  • Automatic quality downgrade if FPS drops
  • Level of Detail (LOD) based on device
  • Texture compression and caching

Browser & Device Compatibility

Supported Browsers:

  • ✅ Chrome 90+ (Desktop & Mobile)
  • ✅ Firefox 90+
  • ✅ Safari 15+ (Desktop & iOS)
  • ✅ Edge 90+

Fallback Support:

  • WebGL unavailable → Canvas 2D fallback (degraded but functional)
  • Web Audio API unavailable → HTML5 <audio> fallback
  • WebXR unavailable → Hide VR mode option (browser-only experience)

Device Categories:

  • Desktop/Laptop: Full experience (60 FPS, 8K textures)
  • Tablet: Optimized experience (4K textures)
  • Mobile: Performance mode (2K textures, 30 FPS)
  • VR Headsets (Post-MVP): Immersive mode (WebXR, 90 FPS)

Success Metrics

Primary Success Metric

Awe Induction Rate: ≥60% of users report at least one of these indicators after the journey:

  • Sense of awe or wonder
  • Feeling of interconnectedness
  • Shift in perspective about Earth's fragility
  • Reduced sense of separation
  • Increased environmental concern

Measured via: Post-journey reflection sentiment analysis + optional survey

Secondary Metrics

  • Journey Completion Rate: ≥75% (of users who start)
  • Average Session Duration: ≥7 minutes (full journey)
  • Return Visit Rate: ≥30% within 30 days
  • Reflection Submission: ≥40% (optional prompts)

Privacy & Security

Privacy-First Design:

  • ❌ No user accounts or authentication
  • ❌ No cookies or tracking pixels
  • ❌ No personally identifiable information (PII) collected
  • ✅ Reflections stored locally only (localStorage, never transmitted)
  • ✅ Anonymous analytics only (opt-in, GDPR-compliant)
  • ✅ Clear privacy policy displayed

Security Measures:

  • HTTPS required (for WebXR API)
  • Content Security Policy (CSP) headers
  • Regular dependency audits
  • No external script injection

Development Roadmap

Phase 1: MVP (Q1 2025) - 8-12 Weeks

Core Features:

  1. 4-phase guided journey (7-10 min)
  2. Photorealistic Earth (8K desktop, 4K mobile)
  3. Psychoacoustic audio (binaural beats, narration)
  4. Priming & reflection screens
  5. Browser-based (Chrome, Firefox, Safari, Edge)
  6. Mobile responsive
  7. Anonymous effectiveness tracking

Success Criteria:

  • Journey completion rate ≥70% (beta test)
  • Awe induction rate ≥50% (acceptable for MVP)
  • 60 FPS desktop, 30 FPS mobile
  • <3s load time on 4G

Phase 2: Enhancement (Q2 2025) - 3 Months Post-MVP

Additional Features:

  1. VR mode (WebXR integration)
  2. Exploration mode (free camera post-journey)
  3. Meditation mode (20-min extended contemplation)
  4. Advanced accessibility (audio descriptions)

Success Criteria:

  • Awe induction rate ≥60% (optimized journey)
  • 10,000+ completed journeys
  • VR session success rate ≥80%

Phase 3: Scale & Impact (Q3-Q4 2025)

Expansion Features:

  1. Multi-language support (5+ languages)
  2. Educator toolkit (pause, annotations)
  3. Community features (anonymous shared reflections)
  4. Real-world impact measurement (behavioral change tracking)

Success Criteria:

  • 100,000+ completed journeys
  • Awe induction rate ≥65%
  • Measurable real-world impact (environmental action)

Installation & Development

Prerequisites

  • Node.js 18+ and npm
  • Modern web browser (Chrome 90+ recommended)
  • Code editor (VS Code recommended)

Quick Start

# Clone repository
git clone https://github.com/yourusername/GodViewActivation.git
cd GodViewActivation

# Install dependencies
npm install

# Start development server
npm run dev

# Build for production
npm run build

# Preview production build
npm run preview

Project Structure

GodViewActivation/
├── src/
│   ├── core/
│   │   ├── JourneyOrchestrator.js    # Main journey controller
│   │   ├── AweEngine.js              # Visual rendering system
│   │   ├── PsychoacousticAudio.js    # Audio system
│   │   └── StillnessController.js    # Stillness moment manager
│   ├── phases/
│   │   ├── AscentPhase.js
│   │   ├── TransitionPhase.js
│   │   ├── ContemplationPhase.js
│   │   └── IntegrationPhase.js
│   ├── ui/
│   │   ├── PrimingScreen.js
│   │   ├── JourneyHUD.js
│   │   └── ReflectionScreen.js
│   ├── assets/
│   │   ├── textures/                 # Earth textures (8K, 4K, 2K)
│   │   ├── audio/                    # Narration, ambient sounds
│   │   └── shaders/                  # Atmosphere, glow effects
│   └── main.js                       # Application entry point
├── public/
│   └── index.html
├── documents/
│   ├── technical-design-document.md
│   └── product-requirements-document.md
├── package.json
├── vite.config.js
├── README.md
└── CLAUDE.md                          # Claude Code guidance

Contributing

We welcome contributions that align with our primary goal: reliably triggering the Overview Effect.

Contribution Guidelines

Priority Areas:

  1. Psychological Effectiveness: Improvements to awe induction
  2. Accessibility: Making the experience available to more people
  3. Performance: Smooth experience across devices
  4. Research Integration: Evidence-based design enhancements

Before Contributing:

Pull Request Process:

  1. Fork repository
  2. Create feature branch (git checkout -b feature/AmazingFeature)
  3. Test thoroughly across browsers
  4. Ensure performance targets met
  5. Submit PR with clear description of how it enhances Overview Effect activation

Research & References

Overview Effect Studies

  • Yaden, D. B., et al. (2016). "The Overview Effect: Awe and Self-Transcendent Experience in Space Flight"
  • White, F. (1987). "The Overview Effect: Space Exploration and Human Evolution"

Awe & Psychology Research

  • Keltner, D., & Haidt, J. (2003). "Approaching awe, a moral, spiritual, and aesthetic emotion"
  • Stellar, J. E., et al. (2018). "Awe and humility"
  • Allen, S., et al. (2018). "The science of awe" (Greater Good Science Center, UC Berkeley)

Psychoacoustic Research

  • Wahbeh, H., et al. (2007). "Binaural beat technology in humans: a pilot study to assess neuropsychologic and physiological effects"

Frequently Asked Questions

Q: Is this a space simulator or game? A: No. This is a psychological intervention tool designed to trigger the Overview Effect. It's not about exploration or gameplay—it's about consciousness transformation.

Q: Why can't I control the camera during the journey? A: Research shows that surrendering control enhances awe experiences. The locked camera path is intentional and essential to the psychological intervention.

Q: How long does it take? A: The initial guided journey is 7-10 minutes. This duration is evidence-based—research shows 4-7 minutes minimum is needed for cognitive shifts. After completing the journey once, you can explore freely.

Q: Is this scientifically validated? A: The design is based on peer-reviewed research on awe, the Overview Effect, and psychoacoustics. We're conducting user studies to measure effectiveness and will publish results.

Q: Is my data collected? A: No. We collect only anonymous analytics (journey completion, duration). Your reflections are stored locally on your device only. No personally identifiable information is collected.

Q: Will this work on mobile? A: Yes! The experience is optimized for mobile browsers (30 FPS target). For deepest impact, we recommend desktop or VR, but mobile is fully supported.

Q: Do I need VR? A: No. VR is optional (post-MVP feature). The browser-based experience is designed to be effective without VR hardware.


License

This project is licensed under the MIT License - see the LICENSE file for details.

Asset Licensing:

  • Earth textures: NASA public domain (Blue Marble, Visible Earth)
  • Audio: Royalty-free or Creative Commons licensed
  • All sources documented in /assets/ATTRIBUTIONS.md

Contact & Support

Project Website: [Coming Soon] GitHub Issues: Report bugs or request features Research Inquiries: research@godviewactivation.org (placeholder)


Acknowledgments

Inspired by:

  • The astronauts who first reported the Overview Effect
  • Frank White's seminal book "The Overview Effect" (1987)
  • UC Berkeley's Greater Good Science Center (awe research)
  • All researchers studying consciousness transformation

Special Thanks:

  • NASA for public domain Earth imagery
  • The Three.js community
  • Open-source contributors

"The Earth is a very small stage in a vast cosmic arena... There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world." — Carl Sagan


Status: Pre-Development | Version: 1.0 (Planned) | Last Updated: January 2, 2026

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This project aims to develop a web-based application that simulates a space tourism experience, allowing users to view Earth from space in a way that evokes the "Overview Effect" (also referred to as "God View Syndrome").

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