It is a (hopefully) powerful software designed to bring virtual landscapes to life. It generates a heightmap, followed by a texture, and then creates a painted terrain based on the noise data.
- Supports 4 algorithms of noise generation (White Noise, Perlin Noise, Diamond-Square, and Worley Noise). Each algorithm offers unique characteristics and can be tailored to specific terrain generation needs.
- Includes different terrain sizes and 3 stunning color schemes to enhance realism and aesthetics. Tip: try generating Worley Noise with a WaterSurface color scheme. You won't regret.
- Allows to preserve and revisit favorite terrains with ease using the save/load functionality.
![Screenshot 2024-02-29 215011 - Copy](https://private-user-images.githubusercontent.com/70700078/309474150-9ca57d50-11ce-48e7-9e4b-601a01d2e6ee.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkxNTYwODIsIm5iZiI6MTczOTE1NTc4MiwicGF0aCI6Ii83MDcwMDA3OC8zMDk0NzQxNTAtOWNhNTdkNTAtMTFjZS00OGU3LTllNGItNjAxYTAxZDJlNmVlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEwVDAyNDk0MlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTFkYzE3NmIyOGJmNmJjODQ1MjRlNjBmNWI0NjJjMjQyMmZjNzhhMmRlZTg0NDcxNjUzNWQ4M2YyZTM4NzcwYzcmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.QdKa9F4I1KmWiPj_uD1HO1AEFteievxNXTxIMaz_lxo)
- Install Unity 2022.3.19 from archive.
- Clone this repository using
git clone https://github.com/vyshnovka/procedural-generation-tool.git
in Git Bash. - Open created folder as a project in Unity Hub.