Releases: w23/xash3d-fwgs
Releases · w23/xash3d-fwgs
Xash3D FWGS Continuous stream-E400-graphores Build
ci: disable flatpak cache It seems to be broken: - CI flatpak builds more often than not fail around caching step - No cache entries visible in gh actions/caches web ui Completely disable flatpak caching until lack of it becomes a problem. This is a rather tiny bare C codebase, it compiles within a couple of minutes even on weak GH runners from scratch.
Xash3D FWGS Continuous vulkan Build
Merge pull request #769 from w23/resograf [E396-E399] Resograf - [x] Handle all resources state tracking in a common way, and not distributed everywhere - Move all resource state handling from vk_rtx to vk_meatpipe. - Make `rt_resource_t` be an interface header, with way to acquire vulkan descriptor. - Implement `rt_resource_t` interface for all named resources. - Refactor and fix automatic barriers issues.
Xash3D FWGS Continuous resograf Build
vk: refactor and simplify barrier api Replace multiple intermediate arrays and views with just a single Vk{Buffer,Image}MemoryBarrier2 array. Items are added direcly, w/o intermediate storage and loops. Stream: E399 02:20:00 - 03:11:00
Xash3D FWGS Continuous E393-regsources Build
continuous-E393-regsources vk: rt: register skybox resource
Xash3D FWGS Continuous stream-E391-and-more Build
vk: fix asan failure in vk_studio code Turns out it is invalid to calc bone quaternion for `numframes-1`. Therefore, calc up to, but not including, that frame, but depend on interpolation almost up to the last valid frame. This code is only used for dynamic studio model detection.
Xash3D FWGS Continuous flatpak-ci-fix Build
continuous-flatpak-ci-fix Merge remote-tracking branch 'upstream/master' into flatpak-ci-fix
Xash3D FWGS Continuous stream-E387-merge-from-upstream-f0b29ba Build
vk: fix some missing texture on changelevel Make `R_TextureUploadFromBuffer` properly track reference counts under ref-api semantics. Started appearing by the merge, probably the engine started using this function slightly differently. Missing textures were sometimes triggered by the presence of the texture in PBR patches. See stream E389.
Xash3D FWGS Continuous master Build
continuous engine: check for macOS bundle in SDL_GetBasePath, and fallback to SD…
Xash3D FWGS Continuous imagelib-ktx2 Build
continuous-imagelib-ktx2 vk: show only `speeds.` metrics when doing `SPEEDS_BIT_STATS`(2)
Continuous build (E260)
GitHub Actions build log: https://github.com/w23/xash3d-fwgs/actions/runs/4853300416