Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Media] Replace WebVR by WebXR #202

Merged
merged 2 commits into from
Mar 24, 2018
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion data/webxr.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"editors": "https://w3c.github.io/webvr/",
"editors": "https://immersive-web.github.io/webxr/spec/latest/",
"title": "WebXR Device API",
"wgs": [
{
Expand Down
7 changes: 5 additions & 2 deletions media/rendering.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,8 +50,8 @@ <h2>Exploratory work</h2>
<div data-feature="Rendering in different color spaces">
<p>To adapt to wide-gamut displays, all the graphical systems of the Web will need to adapt to these broader color spaces. <a data-featureid="css-color-space">CSS Colors Level 4</a> is proposing to define CSS colors in color spaces beyond the classical sRGB. Similarly, work on <a data-featureid="color-canvas">making canvas color-managed</a> should enhance the support for colors in HTML Canvas.</p>
</div>
<div data-feature="Rendering in VR headsets">
<p>The <a data-featureid="webvr">WebVR</a> specification is a low-level API that allows applications to access and control head-mounted displays (HMD) using JavaScript. It is a critical enabler to render 360° video content in Virtual Reality headsets.</p>
<div data-feature="Rendering in VR/AR headsets">
<p>The <a data-featureid="webxr">WebXR Device API</a> specification is a low-level API that allows applications to access and control head-mounted displays (HMD) using JavaScript and create compelling Virtual Reality (VR) / Augmented Reality (AR) experiences. It is a critical enabler to render 360° video content in Virtual Reality headsets.</p>
</div>
</section>
<section>
Expand All @@ -72,6 +72,9 @@ <h2>Discontinued features</h2>
<dl>
<dt>Network service discovery</dt>
<dd>The <a data-featureid="discovery">Network Service Discovery API</a> was to offer a lower-level approach to the establishment of multi-device operations, by providing integration with local network-based media renderers, such as those enabled by DLNA, UPnP, etc. This effort was discontinued out of privacy concerns and lack of interest from implementers. The current approach is to let the user agent handle network discovery under the hoods, as done in the <a data-featureid="secondscreen">Presentation API</a> and <a data-featureid="remote-playback">Remote Playback API</a>.</dd>

<dt>WebVR</dt>
<dd>Development of the <a data-featureid="webvr">WebVR</a> specification that allowed access and control of Virtual Reality (VR) devices, and which is supported in some browsers, has halted in favor of the <a data-featureid="webxr">WebXR Device API</a>, which extends the scope of the work to Augmented Reality (AR) devices.</dd>
</dl>
</section>
</main>
Expand Down