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Schiller Quest

Contributors:

Ephraim Benson, Anders Bruihler, David Higgs, and Will Schwarzer

Overview:

Schiller Quest is a turn-based and text-based RPG. The player moves their character through a gridded level space, defeating monsters and acquiring new loot and abilities. The goal of the game is to get as far in the dungeon as possible. As you progress through it and defeat monsters, you will become more powerful and gain more powerful equipment; but be careful! The monsters will also become stronger and stronger.

Playing the Game

  • Run main() in Game.java
  • Click on 'Start' to open the level view
  • Use the left, right, up, and down arrow keys to move the character
  • You can open the inventory screen by clicking 'Inventory' and close it by clicking 'Return'
  • See detailed controls for playing below
  • Exit the game by closing the window or clicking Quit

Controls

  • Arrow keys: move around the world (while in the main game view). Move onto a monster's square to attack them
  • Arrow keys: navigate the inventory panel (while in the inventory panel). Use up and down to select a backpack item, and then use the right arrow key to equip it
  • u: move up an up staircase (goes to the previous level)
  • d: move down a down staircase (while in the main game view) (goes to the next level)
  • d: drop the selected backpack item (while in the inventory panel)
  • p: pick up an item on the ground

Important symbols

  • #: represents a wall. You can't move into it!
  • <: represents an up staircase. Press u on this to go to the previous level.
  • >: represents a down staircase. Press d on this to go to the next level.
  • All other symbols represent monsters or items. You will discover more and more of these as you go deeper in the dungeon. Have fun!

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Will's public repository for his CS 257 final project.

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