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Adds gmod_wire_customprop entity into the wiremod, an entity with custom physics mesh, which isn't spawnable by itself but by the E2/duplicator, and maybe in future, by something else.
It's essentially starfall's custom mesh prop with a few tweaks:
ENT:BuildPhysicsfunction, andself:PhysicsInitMultiConvexfunction in particular which seemingly takes more resources exponentially with the rise of verticies amount, I've decided (and tested by stressing/abusing different limits) to lower the verticies limit and raise convexes limit instead.Example of usage: (again, taken mostly from SF's example, not trying to credit myself for other's stuff)