Skip to content

Play against your friends in your most childhood beloved game.

Notifications You must be signed in to change notification settings

x0911/YuGiOh.Unofficial-old

Repository files navigation

io.on('connect', onConnect);

function onConnect(socket){

// sending to the client socket.emit('hello', 'can you hear me?', 1, 2, 'abc');

// sending to all clients except sender socket.broadcast.emit('broadcast', 'hello friends!');

// sending to all clients in 'game' room except sender socket.to('game').emit('nice game', "let's play a game");

// sending to all clients in 'game1' and/or in 'game2' room, except sender socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");

// sending to all clients in 'game' room, including sender io.in('game').emit('big-announcement', 'the game will start soon');

// sending to all clients in namespace 'myNamespace', including sender io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');

// sending to a specific room in a specific namespace, including sender io.of('myNamespace').to('room').emit('event', 'message');

// sending to individual socketid (private message) io.to(socketId).emit('hey', 'I just met you');

// WARNING: socket.to(socket.id).emit() will NOT work, as it will send to everyone in the room // named socket.id but the sender. Please use the classic socket.emit() instead.

// sending with acknowledgement socket.emit('question', 'do you think so?', function (answer) {});

// sending without compression socket.compress(false).emit('uncompressed', "that's rough");

// sending a message that might be dropped if the client is not ready to receive messages socket.volatile.emit('maybe', 'do you really need it?');

// specifying whether the data to send has binary data socket.binary(false).emit('what', 'I have no binaries!');

// sending to all clients on this node (when using multiple nodes) io.local.emit('hi', 'my lovely babies');

// sending to all connected clients io.emit('an event sent to all connected clients');

};

Segelat [ Military Records ]

Military records web app, Never make it public.

Project setup

npm install

Compiles and hot-reloads for development

npm run serve

Compiles and minifies for production

npm run build

Run your unit tests

npm run test:unit

Lints and fixes files

npm run lint

Customize configuration

See Configuration Reference.

About

Play against your friends in your most childhood beloved game.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published