Poznan University of Technology π
Low-Level Programming in C
Project developed with β€ by Konrad Ceglarski (@xKond3i)
"Grow a Village" [version IN-DEV]
Simple digital clone of a "CATAN" board game or a digital counterpart "colonist.io" with a few twists.
The rules are simple: roll the dice
gather and manage resources, buy and build roads and houses. π²
The goal is to claim the victory by developing the greatest village on the map. π
Caution
Work on the project has been suspended.
State: incomplete and core features missing.
Map is defined in a CSV (Comma Separated Values) file named "map.csv".
Structure of this file consists of:
| first row (header): | MAP_ROWS,MAP_COLS |
|---|---|
| even rows: | TYPE x MAP_COLS (separated by ",") |
| odd rows: | TYPE x (MAP_COLS - 1) (separated by ",") |
where TYPE might be:
| keycode | field type |
|---|---|
| "R" | RANDOM |
| "W" | WATER |
| "0" | DESERT |
| "1" | WOOD |
| "2" | BRICKS |
| "3" | WHEAT |
| "4" | ORE |
| "5" | SHEEP |
- CATAN β original board game developed by Klaus Teuber
- COLONIST.IO β digital counterpart
- FIRACODE β font used in the project


