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5/8 add emitevents page #86
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description: Component could share update to the parent html component emitting events | ||
--- | ||
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# Emit events | ||
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It's possible to update the parent html component emitting **events** in the same way we received data via **properties**. | ||
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The events are defined as part of the `Properties` struct. | ||
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When it's needed you just need to call the `emit()` method of the event, to propagate the update to the parents containers. | ||
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> You can name the event however you want to. It's usually started by "on" | ||
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```rust | ||
use yew::prelude::*; | ||
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pub struct EmitEventComponent { | ||
link: ComponentLink<Self>, | ||
props: Props, | ||
name: String, | ||
show_message: bool, | ||
} | ||
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pub enum Msg { | ||
Click, | ||
Click4Event, | ||
} | ||
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#[derive(Properties, Clone, PartialEq)] | ||
pub struct Props{ | ||
#[prop_or("Clark by default".to_string())] | ||
pub name: String, | ||
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#[prop_or_default] | ||
pub onmyclickevent:Callback<String>, | ||
} | ||
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impl Component for EmitEventComponent { | ||
type Message = Msg; | ||
type Properties = Props; | ||
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fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self { | ||
Self { | ||
link, | ||
props: props.clone(), | ||
name: props.name.into(), | ||
show_message: false, | ||
} | ||
} | ||
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fn update(&mut self, msg: Self::Message) -> ShouldRender { | ||
match msg { | ||
Msg::Click => self.show_message = true, | ||
Msg::Click4Event => self.props.onmyclickevent.emit("Hello Loise".into()), | ||
} | ||
true | ||
} | ||
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fn change(&mut self, props: Self::Properties) -> ShouldRender { | ||
if self.props != props { | ||
self.props = props; | ||
true | ||
} else { | ||
false | ||
} | ||
} | ||
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fn view(&self) -> Html { | ||
if !self.show_message { | ||
html! { | ||
<button onclick=self.link.callback( |_| Msg::Click )>{"Click here!"}</button> | ||
} | ||
} else { | ||
html! { | ||
<> | ||
{"Click on clark to raised an event for the parent container ;-)"} | ||
rlasjunies marked this conversation as resolved.
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<h1 onclick=self.link.callback( |_| Msg::Click4Event) > | ||
{format!("Hello {}",self.name)}</h1> | ||
</> | ||
} | ||
} | ||
} | ||
} | ||
``` | ||
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## Define the Event | ||
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Here we are defining a new event named `onmyclickevent` with a `String` as parameter. | ||
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```rust | ||
// ... | ||
#[derive(Properties, Clone, PartialEq)] | ||
pub struct Props{ | ||
#[prop_or("Clark by default".to_string())] | ||
pub name: String, | ||
#[prop_or_default] | ||
pub onmyclickevent:Callback<String>, | ||
} | ||
// ... | ||
``` | ||
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## Emit the Event | ||
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The event are usually emitted in the `update()` method as effect of message | ||
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```rust | ||
// ... | ||
fn update(&mut self, msg: Self::Message) -> ShouldRender { | ||
match msg { | ||
Msg::Click => self.show_message = true, | ||
Msg::Click4Event => self.props.onmyclickevent.emit("Hello Loise".into()), | ||
} | ||
true | ||
} | ||
// ... | ||
``` | ||
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## Mandatory or optionally binded events | ||
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Like for properties you can define the events to be be mandatory or optionaly binded in the parent component. | ||
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This is defined providing or not attributes to the event definition. | ||
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```rust | ||
// ... | ||
#[derive(Properties, Clone, PartialEq)] | ||
pub struct Props{ | ||
#[prop_or("Clark by default".to_string())] | ||
pub name: String, | ||
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pub on_i_am_mandatory_event:Callback<()>, | ||
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#[prop_or_default] | ||
pub on_i_am_optional_event:Callback<()>, | ||
} | ||
// ... | ||
``` | ||
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Like for the properties a compilation error will be raised in case you omitted to bind a mandatory event. The message could be something like: | ||
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> no method named `build` found for struct `components::comp4::PropsBuilder<...PropsBuilderStep_missing_required_prop_name>` in the current scope | ||
> method not found in `...::PropsBuilder<...PropsBuilderStep_missing_required_prop_name>`rustc(E0599) | ||
comp4.rs(14, 10): method `build` not found for this` |
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