Hi there 👋 I'm Tianle (天樂), a passionate Full-Stack & Computer Graphics Engineer blending code, creativity, and curiosity into immersive digital experiences.
My journey has been an exhilarating blend of real-time rendering, game development, and full-stack engineering. I thrive on turning ideas into interactive visuals — whether it’s through advanced Scientific Visualization, CG Rendering Pipelines, WebGL Experiments, or Full-stack-powered intelligent systems.
🛠 In recent roles, I’ve:
- Contributed to Domino’s Manager Order Override Auth, Non-taxable Product Exemption, AI-powered makeline-dispatch-Opt Service Construction, Parmesan Stuffed Crust Product, and Sales Forecast Override, across 4,000+ stores nationwide.
- Supported a Unity Game technical art efforts as a Technical Art Lead, crafting real-time VFX, shaders, and optimizing Unity pipelines using URP, Shader/VFX/Anim Graphs, and ECS/job system.
- Published a Digital Albumn based on single-page application, Oauth2 encryptions, and advanced AWS services
- Designed a 3D math visualization app with marching cubes and Three.js, showcasing real-time WebGL graphical calculator.
- Built physically based simulations for 3D cracks and multi-physics models in C++/GLSL during research at Oregon State University.
Outside of code, I’m all about expressing creativity and discipline: 🎶 I play music with my Fender Professional, 📷 capture the world through my Canon EF red rings, and 🥋 train in Shotokan Karate (6-kyu) to challenge both body and mind (OSU!).
If you're into real-time graphics, visual computing, or just love the fusion of tech and art, feel free to explore my repositories. I'm always building something new — and sometimes a little geek — but always with passion.
📬 Always happy to connect, collaborate, and create something awesome together!
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