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Dream Games Case Study

Overview

This project is a case study developed for Dream Games, demonstrating a Unity-based 2D game implementation showcasing various gameplay mechanics and features.

Development Context

  • Timeframe: Developed entirely within 4 days.
  • Technical Starting Point: Initiated with zero prior Unity knowledge, requiring a rapid mastery of the engine, C# scripting, and the Universal Render Pipeline.
  • Methodology: 100% manual implementation; no agentic AI was utilized in the development or problem-solving process.
  • Outcome: This case study successfully secured a technical interview invitation from Dream Games.

Project Structure

  • Assets/: Contains all game assets including:
    • Sprites and textures
    • Prefabs
    • Scripts
    • Scenes
    • Particle effects
    • UI elements
  • Packages/: Unity package dependencies
  • ProjectSettings/: Unity project configuration files

Features

  • 2D gameplay mechanics
  • Particle effects system
  • Multiple game scenes
  • Custom UI elements
  • Input system implementation
  • Level management system

Development

  • Engine: Unity
  • Architecture: Component-based design
  • Input Handling: New Input System
  • Rendering: Universal Render Pipeline (URP)

Rights and Ownership

Dream Games assets used in this project are property of Dream Games. The implementation, including:

  • Source code
  • Unity setup and configuration
  • Game mechanics implementation
  • Scene setup and organization are independently developed and not owned by Dream Games.

Implementation Details

  • Grid-based gameplay system
  • Rocket projectile mechanics
  • Particle effect implementations
  • UI management system
  • Win/Lose condition handling
  • Level progression system

Note

This project serves as a technical demonstration and case study. While using Dream Games assets, the implementation and Unity development work are independently created.

About

2025 Case Study for Dream Games

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