Pinned Loading
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MonteCarloRayTracer
MonteCarloRayTracer PublicA CUDA implementation of a naïve Monte Carlo Raytracer. Follows the implementation of Peter Shirley's Ray Tracing in One Weekend.
Cuda
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exposure-render
exposure-render PublicForked from ThomasKroes/exposure-render.release110
Automatically exported from code.google.com/p/exposure-render.release110
C++
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OpenGL-PBR
OpenGL-PBR PublicAn implementation of the Physically Based Rendering (PBR) pipeline through OpenGL and GLSL.
C 1
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