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An implementation of the Physically Based Rendering (PBR) pipeline through OpenGL and GLSL.

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OpenGL-PBR

An implementation of the Physically Based Rendering (PBR) pipeline through OpenGL and GLSL. Utilises metalness and roughness properties of an object expressed through textures. Model Loading through Assimp, texture loading through stb_image header file.

https://youtu.be/2BmdTdVwKZw

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An implementation of the Physically Based Rendering (PBR) pipeline through OpenGL and GLSL.

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