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@valkyrienyanko valkyrienyanko commented Aug 28, 2025

Important

Not all changes listed here may be in sync with this PR, for this reason please contact me over Discord before contributing, my username is valky5.

Technical

  • GodotTimerFactory now has 3 exposed methods OneShot (node bound), OneShot (tree bound), Looping (node bound)
  • GTween has been renamed to GodotTween for readability
  • Component now has a virtual Deferred method. Think of this as a delayed _Ready() method.
  • Commands no longer extends Node and now resides in Autoloads.cs
  • The extension method SetCollisionLayerAndMask was split into 2 methods SetCollisionLayer and SetCollisionMask
  • All scripts no longer use the [OnInstantiate] attribute (personal preference)
  • Improved the VS2022 Export Snippet

Bug Fixes

  • Fixed typo for invalid script path message
  • Removed conflicting EOF crlf rule in .editorconfig

Wiki

  • Renamed all instances of GTween to GodotTween

@valkyrienyanko valkyrienyanko self-assigned this Aug 28, 2025
@valkyrienyanko valkyrienyanko force-pushed the 1.0.3-dev branch 4 times, most recently from 4f8ac4c to 3642501 Compare September 2, 2025 22:42
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