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Important
Not all changes listed here may be in sync with this PR, for this reason please contact me over Discord before contributing, my username is valky5.
Technical
GodotTimerFactory
now has 3 exposed methodsOneShot
(node bound),OneShot
(tree bound),Looping
(node bound)GTween
has been renamed toGodotTween
for readabilityComponent
now has a virtualDeferred
method. Think of this as a delayed_Ready()
method.Node
and now resides inAutoloads.cs
SetCollisionLayerAndMask
was split into 2 methodsSetCollisionLayer
andSetCollisionMask
[OnInstantiate]
attribute (personal preference)Bug Fixes
crlf
rule in.editorconfig
Wiki
GTween
toGodotTween