Dark Matters#3756
Conversation
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-14277197789.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-15103026382.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-15150824192.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-15174548710.zip |
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From my testing, this is a good PR, but the added curve makes muzzle flashes way too strong at explosing the shooter. Without the curve, there was a difference between flash sizes, with it there's none. |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-15431474450.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-15864562978.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-15864633173.zip |
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The accuracy malus at 0% brightness should still be the same, correct? |
If there's a way to universally halve the lighting effect of muzzle flash, that'd be great. |
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Another thing to consider is that it could make having more 50% night vision totally worthless/ have rapidly diminishing return. Until that could be resolved, I think it's best to hold on to this for abit. |
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May I suggest changing the curve to the following, basically the original max darkness penalty but with other issues fixed? (7 being the original max darkness penalty) I know for a fact that there's not going to be working backwards from big numbers since there's so many variable in CE making controlled testing a pain so barely anyone playtests for balance at all. Considering that 50% of all raids occur at night, simply making ranged weapons considerably worse during 50% of all raids is not a good balance change imo. |
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