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MiguelRavagnani/README.md

Oh hi, visitor! I'm Miguel

I'm a DSP (Digital Signal Processing) engineer with expertise in embedded systems, IIoT, robotics, and 3D modeling. Passionate about optimizing signals, implementing algorithms, and turning ideas into efficient, real-world solutions. I’m also diving deeper into computer graphics, design patterns, and real-time rendering!

  • 🔭 I’m currently working on DSP algorithms, IIoT solutions, and robotics projects
  • 🌱 I’m currently learning Vulkan, advanced signal processing techniques, and system design patterns

Also, a little bit of my activities around here:

And that's my stack:

cplusplus cplusplus python c docker linux sqlite MongoDB blender unrealengine

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  1. LogLady LogLady Public

    Custom logging library created for code reusability purposes

    C++

  2. OpenGL_Drone_Navigation OpenGL_Drone_Navigation Public

    OpenGL game. Built on the basis of the LearnOpenGL documentation.

    JavaScript

  3. TheShortNamedNonOfficialCPPDesingPatternsHandbookReferenceRepository TheShortNamedNonOfficialCPPDesingPatternsHandbookReferenceRepository Public

    I'm tired of going back and fourth on thousands of Stack Overflow and forum threads to look for design pattern references, so this is just my dump of design pattern snippets. Also not so fond of sn…

    C++ 2

  4. Gaviota Gaviota Public

    Simple 2D game engnie

    C++ 2