This game is an implementation of a drone simulation. At present time, only basic systems as movement and rotation have been implemented, but soon, a physiscs engine and multi-variable control system will be added.
Either clone it recursively, or update the submodules
git clone --recursive [email protected]:MiguelRavagnani/OpenGL_Drone_Navigation.git
or
git submodule init
git submodule update
OpenGL, GLM and GLEW are already integrated as submodules. Donwload remaining deś:
sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
Create build folder
mkdir build
cd build
Build the project
cmake ..
make
Run it
./game
This game is an implementation of a drone simulation. At present time, only basic systems as movement and rotation have been implemented, but soon, a physiscs engine and multi-variable control system will be added.
The code was developed using the OpenGL API, and the core base of the project (renderer, shaders and resource managers) was built after the documentation in learn onpengl, by JoeyDeVries. The sprites, sprite animation renderer, game controls, phyisics engine and control system were developed by me.