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@FWGS

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SNMetamorph/README.md

SNMetamorph's github stats

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  1. PrimeXT Public

    Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-…

    C++ 117 29

  2. FWGS/xash3d-fwgs Public

    Xash3D FWGS engine

    C 1.8k 260

  3. XashMS Public

    Asynchronous, cross-platform masterserver implementation for Xash3D FWGS engine. Written in C++17, supports IPv6 and simple NAT bypassing technique.

    C++ 6

  4. goldsrc-monitor Public

    Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, Half-Life, and other mods)

    C++ 36 5

  5. sh3-evil-effect Public

    Reverse-enginereed implementation of procedural texturing visual effect "Another World Evil" from Silent Hill 3. Uses OpenGL, FreeImage, GLFW, GLM.

    C++ 7

  6. FutabaVfdM202MD10C Public

    Library for Arduino framework for convenient working with vacuum fluorescent displays based on Futaba M202MD10C board.

    C++ 5

391 contributions in the last year

Contribution Graph
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Activity overview

Contributed to SNMetamorph/PrimeXT, SNMetamorph/XashMS, FWGS/xash3d-fwgs and 20 other repositories
Loading A graph representing SNMetamorph's contributions from March 24, 2024 to March 25, 2025. The contributions are 87% commits, 6% issues, 5% pull requests, 2% code review.

Contribution activity

March 2025

Created 44 commits in 2 repositories
Opened 2 pull requests in 1 repository
FWGS/xash3d-fwgs 2 merged

Created an issue in FWGS/hlsdk-portable that received 6 comments

Custom player sprays stopped working after player respawning

After joining on the server and making spray, everything works, but after death and respawning, only placeholder spray was printed, instead of play…

6 comments
Opened 1 other issue in 1 repository
FWGS/xash3d-fwgs 1 closed
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