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Commands 50 Mod settings
Descriptions for commands that are modifiable through the OPTIONS -> CLASSICS PATCH -> Custom mod settings menu.
These commands are usable in a special mod that comes with the patch. They can be used in the main game and are not exclusive to the mod itself (if custom mod isn't disabled).
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gam_strClassicsPatchTheme- Path to the game theme config that needs to be loaded.-
Scripts\\ClassicsPatch\\Themes\\01_TFE.iniby default in The First Encounter -
Scripts\\ClassicsPatch\\Themes\\03_TSE.iniby default in The Second Encounter
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gam_bShowPointerInBorderless- Toggle display of game's mouse pointer in borderless window mode (ON by default). -
con_tmConsoleFade- Animation speed for opening and closing the console (0.5by default). -
con_iBigFont- Toggle bigger font in console that also scales with resolution (0by default).-
0- Never big font. -
1- Only for last lines (for better readability of chat messages). -
2- Always on, including opened console.
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con_fBigFontScale- Additional scaling of the bigger font in console (1.0by default). -
cmp_bBigFont- Toggle bigger font in NETRICSA that also scales with resolution higher than 720p (ON by default). -
cmp_fBigFontScale- Additional scaling of the bigger font in NETRICSA (1.0by default).
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gam_bDisableLocalPrediction- Toggle local player prediction to eliminate player jittering while playing on servers (using non-LAN connection setting) with latency below 50ms (-1by default).-
-1- Automatic (disables local prediction when latency goes below 50ms) -
0- Enable local prediction (vanilla logic) -
1- Disable local prediction
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plr_iSpawnInvulIndicator- Toggle indication of spawn invulnerability for local players, as if Invulnerability powerup is being activated upon respawning (2by default).-
0- Disabled -
1- Only shows Invulnerability icon -
2- Shows the icon and plays the powerup pickup sound
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gfx_bAdjustModelHolderMipFactor- Toggle mip factor adjustments ofModelHolder2entities to allow them to fade into the distance for optimization purposes (ON by default). -
gam_iCustomBloodColor- Custom client-side color for blood particles, stains and flesh (0xFF0000FF- red by default). -
gam_iCustomBloodTheme- Custom client-side theming for blood and gibs (0by default).-
0- Automatically changes based on seasonal events; defaults to1otherwise -
1- Simple coloring usinggam_iCustomBloodColor -
2- Forced color override usinggam_iCustomBloodColor; uses brighter texture for the gibs -
3- Hippie mode with flowers and fruit from the vanilla game -
4- Party mode -
5- Christmas mode
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wpn_bTSECannon- Toggles alignment of the Cannon weapon viewmodel between The First Encounter and The Second Encounter (default state depends on the game). -
wpn_bViewMirrored- Weapon viewmodel mirroring, a.k.a. left-handed mode (OFF by default). -
wpn_bPowerUpParticles- Displays particles of active power-ups on the weapon viewmodel (OFF by default).
Viewmodel customization for all weapons at once.
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wpn_fViewPosX- Viewmodel position addition by the X axis (0.0by default). -
wpn_fViewPosY- Viewmodel position addition by the Y axis (0.0by default). -
wpn_fViewPosZ- Viewmodel position addition by the Z axis (0.0by default). -
wpn_fViewPosH- Viewmodel rotation addition by the H angle (0.0by default). -
wpn_fViewPosP- Viewmodel rotation addition by the P angle (0.0by default). -
wpn_fViewPosB- Viewmodel rotation addition by the B angle (0.0by default). -
wpn_fViewFOV- Viewmodel FOV multiplication (1.0by default).
Viewmodel customization per specific weapon type. Each index corresponds to a value from the WeaponType enum in the PlayerWeapons class.
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wpn_afAddPosX[20]- Viewmodel position addition per specific weapon by the X axis (0.0by default). -
wpn_afAddPosY[20]- Viewmodel position addition per specific weapon by the Y axis (0.0by default). -
wpn_afAddPosZ[20]- Viewmodel position addition per specific weapon by the Z axis (0.0by default). -
wpn_afAddPosH[20]- Viewmodel rotation addition per specific weapon by the H angle (0.0by default). -
wpn_afAddPosP[20]- Viewmodel rotation addition per specific weapon by the P angle (0.0by default). -
wpn_afAddPosB[20]- Viewmodel rotation addition per specific weapon by the B angle (0.0by default). -
wpn_afAddFOV[20]- Viewmodel FOV addition per specific weapon (0.0by default).
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gam_bObserverViewOverlay- Display observer view windows over the main view instead of to the side during the game (ON by default). -
gam_bObserverViewBackground- Cover empty space under the observer view windows with a simple background, ifgam_bObserverViewOverlayis disabled (ON by default). -
gam_fObserverViewSize- Set the percentage of how much of the main screen will be used for observer view windows (0.25by default). -
gam_bVerticalSplitScreen- Place split-screen views side by side for two players on a single screen, e.g. 2 players on a normal resolution or 3-4 players in dualhead mode (OFF by default).
Relevant functionality that isn't usable or configurable via these options.
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ResetWeaponPosition()- Resets viewmodel commands for all weapons to default values. -
ResetPerWeaponPositions()- Resets viewmodel commands per specific weapon to default values.
Arrays for adding values to each controls axis for mimicking joysticks using keyboard keys:
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ctl_afAddTranslation[3]- Values to add to each translation axes per local player. -
ctl_afAddRotation[3]- Values to add to each rotation axes per local player. -
ctl_afAddViewRotation[3]- Values to add to each view rotation axes per local player.
Designed and developed by Dreamy Cecil since 2022