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Original file line number Diff line number Diff line change
Expand Up @@ -56,22 +56,22 @@
id: LoadoutBlueshieldOfficerPrimary
maxItems: 1
items:
- type: loadout
id: LoadoutBSORifleChester
- type: loadout
id: LoadoutBSORifleBRDIR25
- type: loadout
id: LoadoutBSOSMGWT550
- type: loadout
id: LoadoutBSOGreatsword
# - type: loadout
# id: LoadoutBSORifleChester
# - type: loadout
# id: LoadoutBSORifleBRDIR25
# - type: loadout
# id: LoadoutBSOSMGWT550
# - type: loadout
# id: LoadoutBSOGreatsword
- type: loadout
id: LoadoutBSOShield
- type: loadout
id: LoadoutWeaponRiflBSOAk
- type: loadout
id: LoadoutBSOTerminus
- type: loadout
id: LoadoutBSOPulsePDW
# - type: loadout
# id: LoadoutWeaponRiflBSOAk
# - type: loadout
# id: LoadoutBSOTerminus
# - type: loadout
# id: LoadoutBSOPulsePDW

- type: characterItemGroup
id: LoadoutBlueshieldOfficerEyes #TheDen
Expand Down
284 changes: 142 additions & 142 deletions Resources/Prototypes/Loadouts/Jobs/Command/blueshield_officer.yml
Original file line number Diff line number Diff line change
Expand Up @@ -111,23 +111,23 @@
items:
- WeaponEnergyRevolverSecurity

- type: loadout
id: LoadoutBSOMace
category: JobsCommandBlueshieldOfficer
cost: 0
canBeHeirloom: true
guideEntry: SecurityWeapons
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBlueshieldOfficerSecondary
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 18000 # 5 hours
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- BlueshieldMace
#- type: loadout
# id: LoadoutBSOMace
# category: JobsCommandBlueshieldOfficer
# cost: 0
# canBeHeirloom: true
# guideEntry: SecurityWeapons
# requirements:
# - !type:CharacterItemGroupRequirement
# group: LoadoutBlueshieldOfficerSecondary
# - !type:CharacterDepartmentTimeRequirement
# department: Security
# min: 18000 # 5 hours
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - BlueshieldMace

- type: loadout
id: LoadoutBSOAxe
Expand All @@ -147,98 +147,98 @@
items:
- BlueshieldAxe

- type: loadout
id: LoadoutBSORifleChester
category: JobsCommandBlueshieldOfficer
cost: 6
canBeHeirloom: true
guideEntry: SecurityWeapons
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBlueshieldOfficerPrimary
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- WeaponLeverChester

- type: loadout
id: LoadoutMagazineShotgunLeverRifle
category: JobsCommandBlueshieldOfficer
cost: 2
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 3600 # 1 hours
- !type:CharacterItemGroupRequirement
group: LoadoutSecurityEquipment
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- MagazineShotgunLeverRifle

- type: loadout
id: LoadoutMagazineRifleBRDIR25
category: JobsCommandBlueshieldOfficer
cost: 2
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 3600 # 1 hours
- !type:CharacterItemGroupRequirement
group: LoadoutSecurityEquipment
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- MagazineRifle

- type: loadout
id: LoadoutMagazineRifleBSOAk
category: JobsCommandBlueshieldOfficer
cost: 2
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 3600 # 1 hours
- !type:CharacterItemGroupRequirement
group: LoadoutSecurityEquipment
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- MagazineLightRifle

- type: loadout
id: LoadoutBSORifleBRDIR25
category: JobsCommandBlueshieldOfficer
cost: 6 # Significant upgrade over a Chester, offered here for the STYLE. Intentionally priced at you not being able to buy all 3 medical items alongside it, plus being unable to buy it alongside the CQC Manual.
canBeHeirloom: true
guideEntry: SecurityWeapons
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBlueshieldOfficerPrimary
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- WeaponSubMachineGunBRDIR25BSO # The Den sprites

- type: loadout
id: LoadoutWeaponRiflBSOAk
category: JobsCommandBlueshieldOfficer
cost: 6 # upgrade over the chester, but a lot less subtle than the brdi
canBeHeirloom: true
guideEntry: SecurityWeapons
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBlueshieldOfficerPrimary
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- WeaponRiflBSOAk
#- type: loadout
# id: LoadoutBSORifleChester
# category: JobsCommandBlueshieldOfficer
# cost: 6
# canBeHeirloom: true
# guideEntry: SecurityWeapons
# requirements:
# - !type:CharacterItemGroupRequirement
# group: LoadoutBlueshieldOfficerPrimary
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - WeaponLeverChester

#- type: loadout
# id: LoadoutMagazineShotgunLeverRifle
# category: JobsCommandBlueshieldOfficer
# cost: 2
# requirements:
# - !type:CharacterDepartmentTimeRequirement
# department: Security
# min: 3600 # 1 hours
# - !type:CharacterItemGroupRequirement
# group: LoadoutSecurityEquipment
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - MagazineShotgunLeverRifle

#- type: loadout
# id: LoadoutMagazineRifleBRDIR25
# category: JobsCommandBlueshieldOfficer
# cost: 2
# requirements:
# - !type:CharacterDepartmentTimeRequirement
# department: Security
# min: 3600 # 1 hours
# - !type:CharacterItemGroupRequirement
# group: LoadoutSecurityEquipment
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - MagazineRifle

#- type: loadout
# id: LoadoutMagazineRifleBSOAk
# category: JobsCommandBlueshieldOfficer
# cost: 2
# requirements:
# - !type:CharacterDepartmentTimeRequirement
# department: Security
# min: 3600 # 1 hours
# - !type:CharacterItemGroupRequirement
# group: LoadoutSecurityEquipment
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - MagazineLightRifle

#- type: loadout
# id: LoadoutBSORifleBRDIR25
# category: JobsCommandBlueshieldOfficer
# cost: 6 # Significant upgrade over a Chester, offered here for the STYLE. Intentionally priced at you not being able to buy all 3 medical items alongside it, plus being unable to buy it alongside the CQC Manual.
# canBeHeirloom: true
# guideEntry: SecurityWeapons
# requirements:
# - !type:CharacterItemGroupRequirement
# group: LoadoutBlueshieldOfficerPrimary
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - WeaponSubMachineGunBRDIR25BSO # The Den sprites

#- type: loadout
# id: LoadoutWeaponRiflBSOAk
# category: JobsCommandBlueshieldOfficer
# cost: 6 # upgrade over the chester, but a lot less subtle than the brdi
# canBeHeirloom: true
# guideEntry: SecurityWeapons
# requirements:
# - !type:CharacterItemGroupRequirement
# group: LoadoutBlueshieldOfficerPrimary
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - WeaponRiflBSOAk

- type: loadout
id: LoadoutBSOShield
Expand All @@ -255,20 +255,20 @@
items:
- BlueShieldShield

- type: loadout
id: LoadoutBSOGreatsword
category: JobsCommandBlueshieldOfficer
cost: 4
canBeHeirloom: true
guideEntry: SecurityWeapons
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBlueshieldOfficerPrimary
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
items:
- GreatswordBlueshield
#- type: loadout
# id: LoadoutBSOGreatsword
# category: JobsCommandBlueshieldOfficer
# cost: 4
# canBeHeirloom: true
# guideEntry: SecurityWeapons
# requirements:
# - !type:CharacterItemGroupRequirement
# group: LoadoutBlueshieldOfficerPrimary
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
# items:
# - GreatswordBlueshield

- type: loadout
id: LoadoutBSOMedkitCombatFilled
Expand All @@ -292,25 +292,25 @@
# items:
# - NTCQCManual

- type: loadout
id: LoadoutBSOTerminus
category: JobsCommandBlueshieldOfficer
cost: 0
canBeHeirloom: true
guideEntry: SecurityWeapons
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBlueshieldOfficerPrimary
- !type:CharacterJobRequirement
jobs:
- BlueshieldOfficer
# - !type:CharacterAgeRequirement - TheDen
# min: 21
- !type:CharacterSpeciesRequirement
species:
- Oni
items:
- Terminus
#- type: loadout
# id: LoadoutBSOTerminus
# category: JobsCommandBlueshieldOfficer
# cost: 0
# canBeHeirloom: true
# guideEntry: SecurityWeapons
# requirements:
# - !type:CharacterItemGroupRequirement
# group: LoadoutBlueshieldOfficerPrimary
# - !type:CharacterJobRequirement
# jobs:
# - BlueshieldOfficer
## - !type:CharacterAgeRequirement - TheDen
## min: 21
# - !type:CharacterSpeciesRequirement
# species:
# - Oni
# items:
# - Terminus

# Eyes

Expand Down
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