bugfix(gamelod): Disable the recommended static lod level for texture reduction to prevent low texture resolution with 'Medium' and 'High' specs #1630
+119
−111
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This change disables the recommended static lod level for texture reduction to prevent low texture resolution with 'Medium' and 'High' specs.
This is an issue because the ideal game lod is currently always detected as 'Low' until we implement a system benchmarking code. It would then select the texture reduction level of 'Low' and apply that to 'Medium', 'High' (and 'Very High') specs, giving it blurry textures.
High spec before this change
High spec after this change
TODO