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@xezon xezon commented Sep 25, 2025

This change disables the recommended static lod level for texture reduction to prevent low texture resolution with 'Medium' and 'High' specs.

This is an issue because the ideal game lod is currently always detected as 'Low' until we implement a system benchmarking code. It would then select the texture reduction level of 'Low' and apply that to 'Medium', 'High' (and 'Very High') specs, giving it blurry textures.

High spec before this change

shot_20250925_095626_1

High spec after this change

shot_20250925_095636_2

TODO

  • Replicate to Generals

@xezon xezon added Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour Rendering Is Rendering related labels Sep 25, 2025
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Looks good

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Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
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